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Australian Forces Discussion pertaining to the PR Australian Forces.

 
 
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Old 2009-05-26, 11:55   #31
Tonnie
Retired PR Developer

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Default Re: [Vehicle] ASLAV / ASLAV-PC

Well i was running thro my models this morning and came across my ASLAVs and was like ( WTF i should finish these ) so here they are the models are done i will be getting onto the UV mapping not tommorow but the next day as i am going into the city to see my old man in hospital....

Anyway now for todays work....


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-05-26, 13:09   #32
[uBp]Irish
Default Re: [Vehicle] ASLAV / ASLAV-PC

Tonnie what's the APC on the far right for? Command/Control? or Ambulance?
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Old 2009-05-26, 13:15   #33
Tonnie
Retired PR Developer

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Default Re: [Vehicle] ASLAV / ASLAV-PC

Quote:
Originally Posted by [uBp]Irish View Post
Tonnie what's the APC on the far right for? Command/Control? or Ambulance?
Urrm D all of the above hehe...

There are many diffrent versions of the ASLAV the ASLAV PC (Well my one) is designed for Medical ambo or troop carrying.... Also can be used as static command posts and also GREAT for setting up comms...


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie is offline
Old 2009-05-26, 13:24   #34
Mary.au
Default Re: [Vehicle] ASLAV / ASLAV-PC

Oh my god it changed AGAIN!

Great models though
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Old 2009-05-26, 13:35   #35
Tonnie
Retired PR Developer

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Default Re: [Vehicle] ASLAV / ASLAV-PC

Quote:
Originally Posted by Mary.au View Post
Oh my god it changed AGAIN!

Great models though
Dam you and tracking when i change my sig lol :P


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie is offline
Old 2009-05-26, 14:00   #36
Maxfragg

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Default Re: [Vehicle] ASLAV / ASLAV-PC

nice model, if only the commandpost version could be used on some maps as command-truck
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Old 2009-05-26, 14:04   #37
Tonnie
Retired PR Developer

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Default Re: [Vehicle] ASLAV / ASLAV-PC

Quote:
Originally Posted by Maxfragg View Post
nice model, if only the commandpost version could be used on some maps as command-truck
Maybe even a static out post hmmmmm


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie is offline
Old 2009-05-26, 15:55   #38
WilsonPL
Default Re: [Vehicle] ASLAV / ASLAV-PC

Can you remodel it to LAV25? So we can replace crappy VBF2 model... :>
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Old 2009-05-26, 21:22   #39
Gu^n3r
Registered User
Default Re: [Vehicle] ASLAV / ASLAV-PC

Quote:
Originally Posted by WilsonPL View Post
Can you remodel it to LAV25? So we can replace crappy VBF2 model... :>
NEVA! ITS ALL OURS ONONOMNOMNOMNOM!!!!!!!!!!!
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Old 2009-05-26, 21:46   #40
[MPN]Slouch2
Default Re: [Vehicle] ASLAV / ASLAV-PC

Bar armour! Nice! Would that model have different resistances to damage from RPG's, or would it be purely an aesthetic thing?
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