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PR Highlights Highlights of what work the Devs are currently working on |
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2016-03-14, 21:34 | #31 |
Join Date: Jun 2012
Posts: 151
United States of America
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Re: Tank armor changes
So, will there be any reason to use tank-launched ATGMs now (T90/Merkava)? AP now seems to be more damaging, faster, and less revealing, so I don't see why anybody would use it unless they manage to run out of AP.
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2016-03-14, 21:38 | #32 | |
Join Date: Jun 2013
Posts: 776
Germany
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Re: Tank armor changes
Quote:
Panzerfaust 3(PZF-3) - ProjectReality Wiki - Wikia Also depending on wikipedia in real life the in the OP mentioned RPG-7VR warhead is less effective compared the the german 3-T (DM 22) warhead. https://en.wikipedia.org/wiki/PG-7VR https://en.wikipedia.org/wiki/Panzerfaust_3 So it makes sense if both warheads have different penetration capabilities. Again though, as much as this is PROJECT REALITY, it still is a game and the differents in penetration between the 2 warheads shouldn't be 18% imho even though that fits real life comparisons more or less. In the end though a shot to the rear should cause severe damage to all main battle tanks from all tandem warheads. The gameplay will judge if it was wise to do that or not. | |
Last edited by tobi-the-fraggel; 2016-03-14 at 21:45..
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2016-03-14, 21:50 | #33 |
PR:BF2 QA Tester
Join Date: Dec 2013
Posts: 82
United States of America
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Re: Tank armor changes
Now I can rush a TOW fob without the chance of dying as long as I angle my armor right, but I can also get instakilled by 2 men with lats in a building behind me. I can't tell if it's a nerf or a buff ayy lmao
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2016-03-14, 22:05 | #34 |
Join Date: Mar 2016
Posts: 14
United States of America
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Re: Tank armor changes
Horrifying change for defensive infantry. A stationary TOW launcher is a very exposed position already. It needs to be effective against enemy armor. A tank shouldn't be able to to roll up on a defended FOB just like that.
It's not like currently the defensive infantry positions dominate tanks. No. It's the already other way around. After this change it'll be 10x worse. A well set up defensive position would mean almost nothing then to enemy assets. Enemy tanks won't even have to wait for the CAS/area attack before rushing a well-built position. While the change in armor system is great, the front armor is way too invulnerable. A much better idea would be to leave the front armor as protective as they are now, and make the side/top/rear armor weaker as in the update. |
Last edited by CURRENT_YEAR; 2016-03-14 at 22:37..
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2016-03-15, 00:33 | #35 | |
Join Date: Jun 2007
Posts: 447
United States of America
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Re: Tank armor changes
Awesome!
Quote:
This is why you set up kill zones from the side for the defense. The "well set up positions of super FOBs" we have in-game if they were set up in real life, would be the easiest to take down and the defenders would have no clue what happened. | |
2016-03-15, 00:55 | #36 |
PR:BF2 QA Tester
Join Date: Dec 2013
Posts: 82
United States of America
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Re: Tank armor changes
Hey, that's pretty good!
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2016-03-15, 02:23 | #37 |
Join Date: Mar 2016
Posts: 14
United States of America
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Re: Tank armor changes
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2016-03-15, 03:16 | #38 |
Banned
Join Date: Feb 2012
Posts: 1,135
Finland
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Re: Tank armor changes
Just dropping this here before anyone claims tanks die from atgm to front IRL
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2016-03-15, 03:35 | #39 | |
Retired PR Developer
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Re: Tank armor changes
Quote:
There is a reason why many of the latest ATGMs like the Javelin have a "top down attack" mode, since it is easier to make a missile fly around the frontal armour than attempting to penetrate though it | |
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2016-03-15, 03:59 | #40 |
Join Date: Jun 2013
Posts: 776
Germany
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Re: Tank armor changes
Well, the video shows clearly the tank crew is leaving the tank after the hit. Do you need a tank turret blowing off into the air to consider a tank dying??
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