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Czech Forces Discussion pertaining to the PR Czech Forces faction.

 
 
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Old 2009-11-04, 14:06   #31
[R-DEV]​Tim270
PR:BF2 Developer

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Default Re: [Vehicle] BVP-2

What about welding those middle verts up and cutting down on the wheels a bit?

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Old 2009-11-04, 16:25   #32
motherdear
Retired PR Developer

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Default Re: [Vehicle] BVP-2

the normal wheels are fine but the other ones need alpha mapping instead of the current modeled ones (depends on the tri count of the whole vehicle if you want to leave the back wheel or not) currently the front wheel needs to be made into a disc like the other vehicles since that bf2 uses rotating textures to animate the wheels.
that means that the front wheel can't be modeled like it is now because those spikes would not be rotating although it looks great.

secondly those small items need to be merged with the mesh as much as possible due to Z-fighting errors that can occur ingame.

third it looks like some of those lines on the side of the hull/through the middle could need to be removed since they don't add to the shape. except for that it looks good.

hope that the C&C helps

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Old 2009-11-04, 19:31   #33
tr00p3r
Default Re: [Vehicle] BVP-2

ok, so i must remodel wheels, front wheel cant be serrated because it have be animated texture ?? i understand you good??
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Old 2009-11-11, 18:19   #34
samogon100500
Default Re: [Vehicle] BVP-2

They have inside interior(Like BMP-3) or they have outside cams(Like Striker,LAV and chinise APC)?
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