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Official PR Tournament News Official Project Reality Tournament news releases and announcements. |
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2016-06-10, 23:03 | #31 | |
Retired PR Developer
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Re: The History of the PRT
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If you can find the four ninjas in my post, pm me to find out the prize.... Soalic: Because Microsoft Word makes really good pictures.
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2016-06-13, 21:17 | #32 |
Join Date: Jul 2006
Posts: 2,189
Denmark
Location: Project Reality Frontline
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Re: The History of the PRT
I am not sure, shouldn't you register on the website, even not being a member of a team? Or do I misunderstand what you suggest?
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2016-06-14, 10:06 | #33 |
PR Tournament Admin
Join Date: Mar 2013
Posts: 895
Ireland
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Re: The History of the PRT
There are much more users than people who have never been a part of any campaign. About 500 users have registered since the time when C11 registration was opening.
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Last edited by [R-CON]LiamBai; 2016-06-14 at 16:04..
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2016-06-14, 13:14 | #34 |
Join Date: Dec 2008
Posts: 359
Germany
Location: Capital of Beer
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That wouldn't be accurate I think. Surely some of you remember [T-ADM]Scot's huge fuck up. After one campaign he accidentally deleted all users instead of just removing their membership to the teams (AFAIK, details may wary. I know for sure tho that everybody had to re-register)
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2016-07-07, 00:20 | #35 |
PR Tournament Management
Join Date: Aug 2007
Posts: 1,223
Portugal
Location: Portugal
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Re: The History of the PRT
That's incorrect afaik. His fuckup was mass-moving all threads to the admin archives instead of to their proper ones and it couldn't be undone. The deleted users issue was due to the forum being hacked but not all accounts were deleted.
Regarding statistics, a gigantic amount of people register on the PRT Forum and never check it again, including some that even signup for the tournament and disappear the next day. And there are plenty of lurkers that check it once in a while but never actually participated in a campaign, for whatever reason. |
2016-08-06, 01:39 | #36 | |
Banned
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Re: The History of the PRT
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2016-09-15, 08:09 | #37 |
Join Date: Jul 2006
Posts: 2,189
Denmark
Location: Project Reality Frontline
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Re: The History of the PRT
True, against any organized defender, that was not an easy map to assault...
Was it British versus PLA on that map? *** Questions related to the amount of CO players, in the tournament
Reason for asking is the old one; this community has always lacked people wanting to step up to the important team leader role. Now, I have played this game since...the winter of 2005 if I recall correct?, and the problem back then, is the same we face today; we lack CO players - even though the community is much larger today. Therefore the amount of CO players, having completed at least 1 campaign, versus the amount of those who did not, could perhaps tell us part of the reason why these players are so hard to find. On top of that:
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Last edited by Michael_Denmark; 2016-09-15 at 08:18..
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2016-09-16, 20:06 | #38 |
PR Tournament Management
Join Date: Aug 2007
Posts: 1,223
Portugal
Location: Portugal
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Re: The History of the PRT
I find it funny that you guys expect us to dedicate any time to checking for those statistics... like if it's something easy to do or even doable. It's not like we already have plenty on our plate.
There have been SCO/CO's who did multiple full campaigns and others who quit either mid campaign or after completing one campaign. It all depends on how much free time they have, if they're burnt down from doing it and if they still enjoy the game or not. You can't really take those statistics and get a proper conclusion out of them, it depends on so many factors and its a case by case analysis not a group one. |
2016-09-17, 16:57 | #39 |
Join Date: Jul 2006
Posts: 2,189
Denmark
Location: Project Reality Frontline
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Re: The History of the PRT
Administrators are not data collectors or messengers
Onil, I don’t think we expect you guys to run errands for us; hence it is fully understandable you have no spare time to find the informations asked for. I thank you for the information you so far have provided. On the other hand, you are the persons with access to the data, and as an administrator you know the drill, when the question turn up, it will be asked. The importance of nominal data on the minority group of CO players The questions about the commander players are in my opinion crucial. Because, there are simply put, so extremely few of them, while they at the same time, have the capacity to change the game-experience itself. So any data on them, after the first decade - since the opening of the Project Reality Tournament, including nominal data, are important enough, for at least creating a basic overview, of what went on during that first decade. For instance Data on the CO role, as in the following:
* A more in-depth collection of data, could be focusing on the causes; victories, defeats, the team, the work involved in administrating the team, the planning-process, the battle-process, the burnouts, not having enough time, not having enough energy, giving up, feeling backed-up by the administration, not feeling backed up by the administration and whatever the other reasons that may seem relevant? So few commander players For instance, the fact that out of some 2700 players in the tournament, less than 48 players, perhaps as few as 20 players, has completed a campaign as a commander, with maybe fewer than 10 players having completed more than one campaign…says it all; this game function needs to be understood much better, in order for the community to make the learning curve that more easy. Maybe it require someone from the outside, thus not you or me, to deduce those data, in a manner that will benefit the PR CO role and therefore, hopefully, the SQ CO role too? Squad as a long termed successful product The game Squad is offering 50 versus 50 battles. People are expected to pay money to play. So, if the game played on that scale, is not living up to the long termed expectations, of the player base, that is to say, organized massive 50 versus 50 battles, then the risk of developing a decline of customers, will, in my opinion, become realistic. That is why we need these commander players to join the game of squad, with experience in organizing massive battles, experience also gained here in the PR environment, since the two games after all has many similarities, in terms of leadership, communication, organization, endurance and dedication. In fact, with the attempt to make Squad a commercial game, knowing at the same time, technology, eventually will increase in performance, so future battles can be played with 120, 150 and even 200 players, the rare commander player, will only become increasingly important. |
2016-09-17, 17:35 | #40 |
PR Tournament Management
Join Date: Aug 2007
Posts: 1,223
Portugal
Location: Portugal
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Re: The History of the PRT
You're still simplifying it quite a bit.
Everything is relative to free time, experience, confidence, game-play changes, etc. Fact is that there is lack of CO's in PR, period. And the game has changed quite a bit through out the last couple of years, including the CO features and over-all involvement in howt he team is led. |