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Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction |
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2009-12-01, 19:27 | #31 |
Join Date: Nov 2009
Posts: 1,083
Netherlands
Location: Amsterdam
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Re: [Vegetation] Jungle Fever CONTINUED
looks great, but I'm afraid it's going to be a laggy hell for low end computer users:S
I'm also wondering if there'll be any changes with the Ai handling forests(normally they snipe headshots through 200m dense foiliage... |
2009-12-01, 19:35 | #32 |
Join Date: Oct 2007
Posts: 826
United Kingdom
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Re: [Vegetation] Jungle Fever CONTINUED
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2009-12-01, 20:08 | #33 |
Retired PR Developer
Join Date: May 2008
Posts: 473
United Kingdom
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Re: [Vegetation] Jungle Fever CONTINUED
Hey man Good start on the new trees . Firstly i like to agree with you that makeing good looking overgrowth with effective lods is a real nightmare... and on that note here's some feedback
I think you should try to sort out these floating leaves before you get to far... These trees don't really look at all natural. firstly the trucks have nothing but strait lines Also the leaf planes are too flat and noticeable maybe try using more pollys? |
2009-12-01, 20:45 | #34 | |||
Join Date: Jul 2009
Posts: 339
Brazil
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Re: [Vegetation] Jungle Fever CONTINUED
Quote:
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In the first tree you have 4 branches = 24 tris 24/72 = 33% more tris = 33% more lag the same for the others and believe me, the last video its barely playable on my system that could be called a "mid-low" one, 8800gt & AthlonX2 6400 | |||
Last edited by Salmonella; 2009-12-01 at 21:07..
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2009-12-01, 21:03 | #35 |
Join Date: Apr 2009
Posts: 1,947
Japan
Location: Sendai
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Re: [Vegetation] Jungle Fever CONTINUED
F'n awesome guys. Can't wait to play them The shadow that it casts really adds a new feel to the game!!
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2009-12-01, 21:52 | #36 | |
Retired PR Developer
Join Date: May 2008
Posts: 473
United Kingdom
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Re: [Vegetation] Jungle Fever CONTINUED
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so if you want densely placed small trees with better performance you will need to export them in clusters maybe 10 or more in a group give them extra long trunks to sick deep into the ground so that way you wont have any problems on steep terrain. that should preform a lot better. But the main geometry should have more polys!!! focus on getting the shape of the trees more natural and organic!!! | |
2009-12-01, 22:52 | #37 |
Join Date: Jul 2009
Posts: 339
Brazil
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Re: [Vegetation] Jungle Fever CONTINUED
and if I convert them to clusters via .con files, as statics? i've done this before but for other purposes, and I noticed perforcance changes, not so much but for better...
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2009-12-02, 02:18 | #38 |
Retired PR Developer
Join Date: May 2008
Posts: 473
United Kingdom
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Re: [Vegetation] Jungle Fever CONTINUED
No not in the con file. Here's an example of what i mean.
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Last edited by GhostDance101; 2009-12-02 at 02:39..
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2009-12-02, 03:18 | #39 |
Join Date: Jul 2009
Posts: 339
Brazil
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Re: [Vegetation] Jungle Fever CONTINUED
I understood what you said on the first post, I was just wondering if "clustering" them via .con may give the same effect. Do you ever tried it?
Hey, how you make the lod projections, I mean how you convert the final tree into 2 planes? You make it by textures baking or what? I'm making this projections with "maketopofworldscreen" function of bf editor, but it doesn't give the best results due the lightning and AA settings. |
2009-12-02, 05:22 | #40 |
Retired PR Developer
Join Date: May 2008
Posts: 473
United Kingdom
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Re: [Vegetation] Jungle Fever CONTINUED
Here is a short vid hope it helps.
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Tags |
continued, fever, jungle, vegetation |
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