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Modelling & Animations Everything but Static Objects |
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Thread Tools | Display Modes |
2013-10-18, 21:40 | #31 |
Join Date: Nov 2011
Posts: 394
Sweden
Location: In the groves
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Re: [Weapon] AKM [WIP](SY)
I really hope the AKM will be replacing the AK47 in regular PR.
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2013-11-04, 13:02 | #32 |
Join Date: Mar 2010
Posts: 47
Germany
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Re: [Weapon] AKM [WIP](SY)
Hey Guys,
updated the model, hopefully in a good way. p3d.in - AKM Model The next thing I want to do is the magazine. After that I'll go through your feedback again to finish it of as good as possible. No smoothing until the model is quite good. After that I'll go for smoothing and UV'ing it. |
2013-11-04, 15:40 | #34 |
Join Date: Mar 2010
Posts: 47
Germany
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Re: [Weapon] AKM [WIP](SY)
Explain a bit more so I may know what you mean. I don't know what you mean. Be more specific please.
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2013-11-04, 16:12 | #35 | |
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Re: [Weapon] AKM [WIP](SY)
Quote:
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2013-11-05, 17:12 | #36 |
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Re: [Weapon] AKM [WIP](SY)
Good job, but fix gas tube, iron sights and charging handle.
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2014-04-07, 03:12 | #37 | |
Join Date: Sep 2013
Posts: 20
United Kingdom
Location: Sunny Scunny
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Re: [Weapon] AKM [WIP](SY)
Quote:
GAMEBANANA: Mr Rifleman`s AKM (DevHub > WiPs) | |
2014-04-07, 12:54 | #38 |
Join Date: Oct 2012
Posts: 306
Australia
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Re: [Weapon] AKM [WIP](SY)
That looks rad. However, why did he get banned? Double account or something?
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2014-04-07, 13:12 | #39 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Weapon] AKM [WIP](SY)
Not sure why he was banned. But anyway, we are using Bull's AKM textures already! As they are indeed rad
you can see it here: https://www.realitymod.com/forum/f19...highlight.html |
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Last edited by Rabbit; 2014-04-07 at 13:43..
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2014-04-08, 15:26 | #40 |
Join Date: Apr 2014
Posts: 1
Netherlands
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Re: [Weapon] AKM [WIP](SY)
Beautiful! Really nice
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