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Modding Tutorials Information and tutorials related to modding BF2.

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Old 2012-05-03, 21:03   #31
SniperSktlz
Default Re: [Tutorial] Local RCON Commands

I want to make my private server rcon enabled so me and some friends can mess around on the new vietnam maps without having to worry about wasting assets. Anyone know how to change the file? I've tried to edit realityconfig_public but instead of a .PY file it's a .PYC file so when I open it I get something about as readable as webdings. Anyone know of any way to open and edit this file so I can enable debuging?
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Old 2012-05-03, 21:31   #32
AnimalMother.
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Default Re: [Tutorial] Local RCON Commands

private server running a password you'll want to edit the realityconfig_private.py

the public config file is compiled so that public servers can't change the spawns etc

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Old 2012-05-04, 03:47   #33
SniperSktlz
Default Re: [Tutorial] Local RCON Commands

Quote:
Originally Posted by [R-CON]AnimalMother View Post
private server running a password you'll want to edit the realityconfig_private.py

the public config file is compiled so that public servers can't change the spawns etc
Wait, well my server doesn't appear on the server list, but if I have my friend connect to the Ip adress it connects them. So, is that a private server or a public server?
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Old 2012-05-04, 14:08   #34
AnimalMother.
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Default Re: [Tutorial] Local RCON Commands

When you start the round what does it say at the top left of the screen?

Example is:

Playing Burning Sands AAS Std using Private Config

if you miss the message you can open the console using ` (button left of 1 on keyboard) and it should display it there. Your probably best firing a PM off to someone like [R-DEV]bloodydeed to talk server setup stuff

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Old 2012-05-15, 17:35   #35
DieVoorJe91
Default Re: [Tutorial] Local RCON Commands

Is there a command for rcon which removes the restriction to enter a vehicle gunner postion while alone in the vehicle?
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Old 2012-05-15, 17:58   #36
WeeD-KilleR
Supporting Member
Default Re: [Tutorial] Local RCON Commands

yes, "rcon oneman". If you want to be able to drive and shoot (driver+gunner merged) spawn the vehicle with a _bf2 in the end.
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Old 2012-07-15, 16:42   #37
Kevokpo
Default Re: [Tutorial] Local RCON Commands

Hi guys I just tried the rcon commands with the german faction, but when trying to spawn the tornado it doesn't spawn, it also happens with the mercedes

tornado: rcon spawner ger_jet_tornadogr4
mercedes: rcon spawner ger_jep_gwagon

I tried the uh1d, the eurofighter and the puma and they spawn. Also the map does not crash so I think that those assets might be able to spawn on silent eagle.

Then I tried to spawn the mercedes, in Lashkar Valley in coop mode, and it does not appear, then I tried with the canadians in Op. Archer and it spawns.

It does not affects me at all but just wondering why those assets don't appear.

another question, do still these structures work? I mean can I deploy them? never tryed before
deployable_pillbox
deployable_bunker

and what are these for? I put the command but nothing seems to happen.
fixed_50cal_tripod
fixed_bunker
fixed_carrier
fixed_firebase
fixed_insurgent_hideout
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Last edited by Kevokpo; 2012-07-15 at 18:03..
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Old 2012-07-15, 17:51   #38
Amok@ndy
Retired PR Developer
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Default Re: [Tutorial] Local RCON Commands

for the GWagon i think you have to use ger_jep_gwagon_support or ger_jep_gwagon_support_alt
if nothing of those is working have a look at /levels/silent_eagle/server.zip/GameModes/cq/64/GamePlayObjects.con and check out how those vehicles are spawned


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Old 2012-07-17, 16:44   #39
AnimalMother.
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Default Re: [Tutorial] Local RCON Commands

the code for te tornado is incorrect

ger_jet_tornado_gr4_mw1 though the mw1 and gr4 could be the other way around. have a look again in the levels GPO

the fixed emplacements don't do anything afaik. if you want to just spawn a HMG emplacement use something like

deployable_50cal_tripod_us

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Old 2012-07-23, 22:40   #40
sweedensniiperr
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Default Re: [Tutorial] Local RCON Commands

Quote:
Originally Posted by AnimalMother. View Post
the fixed emplacements don't do anything afaik. if you want to just spawn a HMG emplacement use something like

deployable_50cal_tripod_us
The "fixed" makes the deployable already up. You don't need to dig. So there is a difference

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