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Modding Tutorials Information and tutorials related to modding BF2. |
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Thread Tools | Display Modes |
2013-08-08, 10:59 | #31 |
Retired PR Developer
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Re: Making an Airbase
Looking good other than the obvious UV errors and these bits need to be wider so they are two slabs wide, currently about 1.5 slabs wide which doesn't match the straight bits:
BTW are you going to do taxiway lines/markings for this? |
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2013-08-08, 11:08 | #32 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
Ye im not sure how sould i make this part of the runway i didnet plan it correctly :P i could use some idea on that one
there will be same marking like last one nothing more, its going to be a helicopter base but more like field airbase nothing make for long range purpose, its something that was done fast (afghanistan style) |
2013-08-08, 11:35 | #33 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
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2013-08-08, 11:54 | #34 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
im kind of ready for next step but this time will w8 for your acceptation
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Last edited by Grober; 2013-08-08 at 12:03..
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2013-08-08, 12:26 | #35 |
Retired PR Developer
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Re: Making an Airbase
Looking good providing your not planning on doing any taxiway lines and markings. Did you tweak the central runway lines? Looks like they may be really short still.
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2013-08-08, 12:28 | #36 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
no i did not why do u think they are to short?
edit: u might be kind of right will see will think about them on way back to the home it was a good day in work very productive |
2013-08-08, 12:34 | #37 | |
Retired PR Developer
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Re: Making an Airbase
Quote:
lol | |
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2013-08-08, 16:53 | #38 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
ok soooo i got a problem
Code:
GeometryTemplate.create StaticMesh runway_torgan CollisionManager.createTemplate runway_torgan ObjectTemplate.create SimpleObject runway_torgan ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.creator Daniel Zietek ObjectTemplate.collisionMesh runway_torgan ObjectTemplate.mapMaterial 0 concrete 0 ObjectTemplate.mapMaterial 1 stairs_concrete 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType 3 ObjectTemplate.geometry runway_torgan include runway_torgan.tweak Code:
rem *** Generated with Bf2Editor.exe [created: 2011/8/17 16:27] GeometryTemplate.doNotGenerateLightmaps 0 GeometryTemplate.lightmapOverride 0 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 GeometryTemplate.glowing 0 GeometryTemplate.noLighting 0 ObjectTemplate.activeSafe SimpleObject runway_torgan ObjectTemplate.creator Grober ObjectTemplate.modifiedByUser "Daniel" ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.geometry runway_torgan ObjectTemplate.setCollisionMesh runway_torgan ObjectTemplate.mapMaterial 0 concrete 78 ObjectTemplate.mapMaterial 1 stairs_concrete 34 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate runway_torgan_dirt ObjectTemplate.setPosition 0/0/0 rem ------------------------------------- rem ------------------------------------- ObjectTemplate.addTemplate runway_torgan_SupplyObject_heli01 ObjectTemplate.setPosition 10/0/50 rem ------------------------------------- ObjectTemplate.create SupplyObject runway_torgan_SupplyObject_heli01 ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.radius 22 ObjectTemplate.workOnSoldiers 0 ObjectTemplate.workOnVehicles 1 ObjectTemplate.healSpeed 1 ObjectTemplate.refillAmmoSpeed 2 ObjectTemplate.teamFromClosestCP 1 ObjectTemplate.addVehicleType 3 as well is there a way to see where are those repair zones? |
2013-08-09, 05:13 | #39 | |
Retired PR Developer
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Re: Making an Airbase
Well first of all you need to export it to your roads folder, not the staticobjects folder otherwise its not going to work correctly and is going to zfight with the terrain, and why your runway is super shiny right now etc. As per of the OP:
Quote:
As such, assuming "Torgan" is the name of the base your creating I suggest you export the main runway to "\roads\staticsnoblend\pr\airbases\torgan_airbase\ " and your dirt to "\roads\statics\pr\airbases\torgan_airbase\" Although it won't work correctly ingame yet without the fixed up shaders it will work fine in the editor As for coding up the supply points, personally I map out the locations in 3DsMax by just making spheres around the place showing the supply radius and then once I've got them sorted out, I just translate those x,y,z cords and its radius into the BF2 code manually although can be a bit tricky if your not working in metric and also the y and z axis are reversed for BF2 One really important thing I've found out since making this tutorial is that the "Supply Radius" on Supply Objects, is NOT actually a true supply radius in meters.... From what I recall its instead instead you need to put in a radius value 3/4s of the radius your looking for. So for example, if your looking for a 40m Supply Radius, or a 80m Supply Diameter, you need to set the SupplyObject's ObjectTemplate.radius to 30 and you will get a 40m Supply Radius, or a 80m Supply Diameter. It took me some time to work this one as I finding that jets and choppers where supplying in areas I didn't set them too but if you set the radius to 3/4 of what you want, you will get the right result Going to put this into the OP now I remember it Also on a side note, your centre runway lines still look short and stumpy to me? Do you have a ref of the runway your trying to make by any chance as that would really help. Also think you might need to bump up your dirt colour a little more and possibly on the texture tone it down a little in some areas where its heavy after toning it all up | |
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2013-08-13, 14:09 | #40 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
Code:
C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr_edit\objects\staticobjects\pr\textures\airbase\pas_torgan_c.dds Code:
\objects\staticobjects\pr\textures\airbase\pas_torgan_c.dds |
Tags |
airbase, info, making, modelling, textures |
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