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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2018-09-11, 12:46 | #31 |
Join Date: Jan 2008
Posts: 7,315
Norway
Location: Vestfold
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Re: Project Reality is killing itself. From a fellow asset whore point of view.
I think Project Reality is a great game, still offering some of the best gameplay you can get anywhere on the internet. Save maybe Eve-Online & Arma3 clans.
Squad is not up to the task of replacing Project Reality, nor will it as their developers have stated. I think Project Reality is just a victim of time, as most newer engines have better functionality and better graphics, we don't get new players to deal with the churn because of that. People tend to be attracted by looks, and stay because of gameplay, I can't sit here and argue that Project Reality is an attractive game, but it has a shitton of gameplay. Still that won't bring in a large number of people which this game sorely needs. Asset whores VS Infantry Whores, Squad Leaders VS Commanders. Snipers VS Grunts. etc etc. PR has a lot of extremities in the roles you can play, which makes it a game with a lot of depth. That's why we still see so many people still playing it. |
Xact Wicca is The Joker. That is all. |
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2018-09-11, 21:56 | #32 |
Join Date: Mar 2009
Posts: 71
United States of America
Location: US/Florida
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Re: Project Reality is killing itself. From a fellow asset whore point of view.
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2018-09-11, 22:39 | #33 | |||||
Join Date: Mar 2009
Posts: 71
United States of America
Location: US/Florida
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Re: Project Reality is killing itself. From a fellow asset whore point of view.
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I think the comments answer this for me. Quote:
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I really appreciate the time and effort for your response, and sorry I am getting back a little late. I wrote a response earlier and accidentally deleted it when I was editing it it. | |||||
2018-09-11, 23:19 | #34 | |||||
Join Date: Mar 2009
Posts: 71
United States of America
Location: US/Florida
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Re: Project Reality is killing itself. From a fellow asset whore point of view.
First of all thank you for your lengthy reply, I really appreciate you taking the time to thoroughly read and respond to my post.
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Again thanks for taking the time to respond. | |||||
2018-09-11, 23:23 | #35 | |
Join Date: Mar 2009
Posts: 71
United States of America
Location: US/Florida
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Re: Project Reality is killing itself. From a fellow asset whore point of view.
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2018-09-11, 23:55 | #36 |
Join Date: Mar 2009
Posts: 130
United States of America
Location: Memphis
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Re: Project Reality is killing itself. From a fellow asset whore point of view.
Asset Whores have inherited the earth. I still check PR SPY regularly, and everytime I do the popped servers are on 4K AAS maps. I have to work very hard to restrain my disdain for the type of players your post focuses on, as I (mostly unjustly) blame them for the state of the game at present. Does Insurgency even exist anymore?
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2018-09-12, 08:17 | #37 | |
Join Date: Sep 2015
Posts: 106
Poland
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Re: Project Reality is killing itself. From a fellow asset whore point of view.
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And those influential clans or communities? It only took 50 pages of them bitching on forums to revert weapon damage changes. Of course it was probably the same vocal group that made devs implement them in the first place. If only there was a place on this forum that was dedicated to posting suggestions... | |
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Last edited by parch; 2018-09-12 at 08:59..
Reason: Typo
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2018-09-12, 10:02 | #38 | |
Join Date: Sep 2017
Posts: 99
Yugoslavia
Location: Pec
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Re: Project Reality is killing itself. From a fellow asset whore point of view.
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2018-09-12, 12:04 | #39 | ||||||||
Retired PR Developer
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Re: Project Reality is killing itself. From a fellow asset whore point of view.
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But then after full implementation into v1.0 and players getting a full taste of them, there was a massive backlash even after giving them this initial trial phase on the Falklands to see if they liked it and we ran another poll a few weeks or so after v1.0 to see what the community thought then, and in that poll, only 14% approved of it. https://www.realitymod.com/forum/sho...d.php?t=121276 Quote:
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As for adding new factions, I am really against the whole "oh let's shove these factions on this map just because we can" approach... There has to be a good reason in my book for those factions to be on that map before implementing it and then if it is done, it needs to be done right. If we were, let's say, to replace the USMC with the British Royal Marines on Muttrah then, first of all, you would really need to replace the USS Essex with a British Assault ship of some kind. In the past maybe we could have just got away with shoving a ski jump on the end of the Essex and giving it a new paint job and calling it an Invincible class, as I did on the Falklands, but the Invincible and even Ocean class (the next best contender for the Essex to pretend to be) have been retired out of service. As such you only have the Albion-class LPD or worse yet, Bay-class Landing Ship, both of which would need new models made for them, a hell of a lot of work... Then ignoring the issue of the assault ship, the British don't really have any Amphibious Assault Vehicles like the AAVP7, in r/l they tend to stick more with landing craft like the LCVP Mk5 and LCU Mk10, and the best thing they have ingame for assaulting from the sea that they can assault from the sea with is the vBF2 RHIB. So their assault paths from the sea are very limited... As such they are really just limited to helicopters, and while we have a pretty good selection of helis, ignoring that the Lynx AH.7 has been retired now and replaced with the Wildcat (which is basically the same thing, just very modernised) and also ignoring the "Merlin Lag" the Merlin has, and the Chinook can only be used somewhat limited like the MV-22 due to its size, if the teams choppers fail then all they have to fall back on is the RHIBs and w/e ground forces might have made it ashore and hopefully got some FOBs up, unlike the USMC who have the armoured AAVP7s to help them out. So to make the British work you would need to adjust the whole dynamic of the map to work really, which isn't as simple as just swapping out some assets, it takes a lot of thought on how to balance a map, especially asymmetrical ones like Muttrah, and to get it right is a pretty hard thing to achieve. That is after either spending hundreds of hrs making new assault ship or ignoring that issue... The same issues apply to basically every other faction and the Brtis would be one faction I would consider putting on Muttrah since they have pretty strong ties to Oman and have operated in Oman in the past as well. Unless you consider normal forum users to be our Military Experts that have ties to the dev team, then no not really... Quote:
And yes testers are only taken from the community who are active in it, ie, play the game itself, those are the only ones who want to test anyways.... Quote:
I myself started working on PR in 2006 which has now been over 12 years I've been working on PR and for a lot of that time it has been my main dedication, as you can tell by my 46.6k posts, most are pretty long ones like this. I myself have put thousands of hrs into PR and while yes, I might be the longest-serving member of the team now, the other devs have all worked just as hard as when they have been around here and the amount of work we have all done for this mod is no small thing. Quote:
Secondly, the reason why the suggestions forum is moderated, is because we have simply heard them all before, time and time again, and only actual new ideas that haven't been talked to death about get approved, and BTW they get approved by the DEVs, not by moderators. Yes even to this day we still get suggestions to add fast ropes.... As for the two suggestions you've posted over the years in the suggestions forum, the first about unbalanced assets on map isn't a suggestion, its a question about why they are there, and the second about having NATO etc factions fight each other is a re-suggestion that has been talked to death, try searching for those topics to see the responses to them if you still want an answer on it, hence the moderated suggestions forums and this topic: https://www.realitymod.com/forum/showthread.php?t=18434 Anyways I hope that clears things up before. | ||||||||
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2018-09-12, 13:20 | #40 | ||
Join Date: Dec 2006
Posts: 311
Norway
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Re: Project Reality is killing itself. From a fellow asset whore point of view.
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As we also do enjoy this game we have put way to many hours into, just because it is that good. People may say that the devs should listen more. But in the end, making the game they want, really has worked out. It probably have the most content out of every fps out there, and the best gameplay we want. | ||
Tags |
asset, fellow, killing, point, project, reality, view, whore |
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