project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Tasks
21 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Community Tasks Want to help? Find tasks needing to be completed here.

Reply
 
Thread Tools Display Modes
Old 2016-10-29, 10:07   #31
CaptMiller
Default Re: Turkish Armed Forces - Community Tasks

3 parts of fast video tutorial how to start mapping, very useful

https://www.youtube.com/watch?v=UCed...kMWXhQ&index=5
https://www.youtube.com/watch?v=vVE1...kMWXhQ&index=4

https://www.youtube.com/watch?v=LAa3...kMWXhQ&index=3
CaptMiller is offline Reply With Quote
Old 2016-10-29, 13:42   #32
I-Omer-I
Default Re: Turkish Armed Forces - Community Tasks

What if I offer you to help us (if you can find free time from your IS mod)?

Or we can make TAF vs ISIS maps...
I-Omer-I is offline Reply With Quote
Old 2016-10-30, 01:14   #33
CaptMiller
Default Re: Turkish Armed Forces - Community Tasks

Quote:
Originally Posted by I-Omer-I View Post
What if I offer you to help us (if you can find free time from your IS mod)?

Or we can make TAF vs ISIS maps...
at the moment I'm doing a map Baiji 4km with Iraqi army or Peshmerga(that will be easy because only retexture Hamvee and uniform) and probably we will be able to use your faction in the alternative mode TAF vs ISIS. I hope I will finnish my map in spring 2017

Also one guy in our Discord making Deir-ez-Zor 2km, I ask him about you
CaptMiller is offline Reply With Quote
Old 2016-11-21, 19:37   #34
I-Omer-I
Default Re: Turkish Armed Forces - Community Tasks

Update;

1- Cobra has been finally completed. Here are some rendered images of current model;







and one pic from 3DS Max viewport;



2- ACV-15 body model (WIP);



I-Omer-I is offline Reply With Quote
Old 2016-11-22, 08:17   #35
anantdeathhawk
Default Re: Turkish Armed Forces - Community Tasks

Looks good!
But devs may say the jeep has very high tris.
anantdeathhawk is offline Reply With Quote
Old 2016-11-22, 20:59   #36
[R-DEV]​rPoXoTauJIo
PR:BF2 Developer
Supporting Member

rPoXoTauJIo's Avatar
Default Re: Turkish Armed Forces - Community Tasks

Actually that's quite okay, f.e. vn-3 has 7.8k, lots depends on lods through.

Yet i agree that it's already a point where it's needed to find places to optimize model rather than increase quality

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
rPoXoTauJIo is offline Reply With Quote
Old 2016-11-23, 18:25   #37
I-Omer-I
Default Re: Turkish Armed Forces - Community Tasks

Quote:
Originally Posted by [R-CON]rPoXoTauJIo View Post
Yet i agree that it's already a point where it's needed to find places to optimize model rather than increase quality
I'll do something about that. The model has such that polygon with 1st person view, it'll be much and much smaller without it and after a check.
I-Omer-I is offline Reply With Quote
Old 2016-11-23, 18:56   #38
[R-DEV]​rPoXoTauJIo
PR:BF2 Developer
Supporting Member

rPoXoTauJIo's Avatar
Default Re: Turkish Armed Forces - Community Tasks

Quote:
Originally Posted by I-Omer-I View Post
I'll do something about that. The model has such that polygon with 1st person view, it'll be much and much smaller without it and after a check.
Hmmm, that's could be quite a point where you optimize a lot.
3p models usually dont need well detailed 1p interior unless they're quite open vehicles.
Again taking vn-3 as example here



Although even for 3p there's quite a lot of details i'd say :P

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
rPoXoTauJIo is offline Reply With Quote
Old 2016-11-24, 08:03   #39
I-Omer-I
Default Re: Turkish Armed Forces - Community Tasks

The ACV-15 is ready in record time (2.5 days)! I'll work on the tower later.







Now, I'll work for optimize them and prepare their lod's
I-Omer-I is offline Reply With Quote
Old 2016-11-24, 08:12   #40
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: Turkish Armed Forces - Community Tasks

I wouldn't start on LODs before UV and perhaps even textures are completed

Mineral is offline Reply With Quote
Reply


Tags
armed, community, forces, tasks, turkish

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 17:54.