project reality header
Go Back   Project Reality Forums > News / Announcements > Project Reality News
22 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Project Reality News Project Reality news releases and announcements.

Closed Thread
 
Thread Tools Display Modes
Old 2018-02-04, 15:26   #31
Rotblut
Supporting Member

Rotblut's Avatar
Talking Re: Project Reality: BF2 v1.5 Released!

So with the polish card outpost you have done me two favourites. With the mi 17 Hip-H you can fly like in the living room chair and the two buildings that you can destroy, (Iloveitsomuch) I have also found. Beautiful map very nice details. Noting to complain.
Rotblut is offline
Old 2018-02-04, 16:02   #32
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: Project Reality: BF2 v1.5 Released!

We are looking at releasing a patch to fix some issues and add some polishing tomorrow. That should also fix invalid CdKeys.

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline
Old 2018-02-04, 16:13   #33
Solty

Solty's Avatar
Default Re: Project Reality: BF2 v1.5 Released!

I wanted to say thank you to both the Project Reality Team for making this possible and especially to the Polish Forces team for having me. It was very cool to work with you, I hope my voice serves PR well.
Solty is offline
Old 2018-02-04, 18:07   #34
VTRaptor
Default Re: Project Reality: BF2 v1.5 Released!

Your voice is a meme now XD
VTRaptor is offline
Old 2018-02-04, 20:06   #35
TheWurst
Default Re: Project Reality: BF2 v1.5 Released!

Quote:
Originally Posted by [R-DEV]Mats391 View Post
We are looking at releasing a patch to fix some issues and add some polishing tomorrow. That should also fix invalid CdKeys.
Are you going to fix the enforced EAX option as well? I don't mind if I have to edit the configuration file manually, but I don't feel like playing PR with EAX bathroom acoustics.
TheWurst is offline
Old 2018-02-04, 20:14   #36
[R-DEV]​UTurista
PR:BF2 Developer
Supporting Member

UTurista's Avatar
Default Re: Project Reality: BF2 v1.5 Released!

Quote:
Originally Posted by TheWurst View Post
Are you going to fix the enforced EAX option as well? I don't mind if I have to edit the configuration file manually, but I don't feel like playing PR with EAX bathroom acoustics.
Quote:
Originally Posted by [R-DEV]Mineral View Post
Updated settings to now force EAX if it is available.
1234567


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
UTurista is offline
Old 2018-02-04, 20:20   #37
TheWurst
Default Re: Project Reality: BF2 v1.5 Released!

Yeah, I know this behavior is intended, but as I pointed out in the changelog thread, it's a rather bad idea:

https://www.realitymod.com/forum/f60...ml#post2181831
TheWurst is offline
Old 2018-02-04, 21:09   #38
hugger
Default Re: Project Reality: BF2 v1.5 Released!

EAX makes the game sound really bad on some systems, don't know what the reason was for forcing it, but it's quite annoying for some of us
hugger is offline
Old 2018-02-05, 01:27   #39
Automobilie
Supporting Member
Default Re: Project Reality: BF2 v1.5 Released!

Quote:
Originally Posted by TheWurst View Post
Are you going to fix the enforced EAX option as well? I don't mind if I have to edit the configuration file manually, but I don't feel like playing PR with EAX bathroom acoustics.

Get a shitbucket, no more playing in the bathroom!
Automobilie is offline
Old 2018-02-05, 10:26   #40
byxanka
Default Re: Project Reality: BF2 v1.5 Released!

FPS has got down very much
byxanka is offline
Closed Thread


Tags
bf2, poxo is ghey, project, reality, released, v15

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 01:43.