2008-10-09, 20:01 | #31 |
Join Date: Apr 2008
Posts: 210
Denmark
Location: Copenhagen, Denmark
|
Re: [Map] Feyzabad, Afghanistan [WIP]
Fox, imho, specific bonusses granted by capping flags is next generation maps I tell you. Commanding Kashan has never been more pain than it is today, mainly because there is no actual reason for commanding offensively. It is just a bloody huge cost of tickets.
If I could get specific bonusses for attacking a point succesfully (vehicles, tickets, arty, free bunker - whatever) it would a) give a hole new dimension of gameplay (especially for the commander, whos current job is a little dull sometimes) and b) it would for the first time make actual sense to attack instead of figting in a passive aggresive manner. Please, please, make my dreams true. |
2008-10-09, 20:01 | #32 |
Retired PR Developer
Join Date: Mar 2007
Posts: 1,579
Germany
Location: Munich,Bavaria
|
Re: [Map] Feyzabad, Afghanistan [WIP]
very nice terrain there
korengal 4x4 km |
|
|
2008-10-09, 21:13 | #33 |
Join Date: Jan 2008
Posts: 4,372
Ireland
|
Re: [Map] Feyzabad, Afghanistan [WIP]
/soilself
looks cool. |
2008-10-09, 21:28 | #34 |
Join Date: Feb 2007
Posts: 827
Norway
Location: Akershus
|
Re: [Map] Feyzabad, Afghanistan [WIP]
It's the map I've always dreamed of! ...
|
2008-10-09, 21:32 | #35 |
Join Date: Feb 2007
Posts: 809
Netherlands
|
Re: [Map] Feyzabad, Afghanistan [WIP]
Looks awesome
|
|
|
2008-10-09, 21:46 | #36 |
Join Date: Jan 2007
Posts: 49
Turkey
|
Re: [Map] Feyzabad, Afghanistan [WIP]
much better then korengal valley
laggy ass map |
2008-10-09, 22:03 | #38 |
Retired PR Developer
|
Re: [Map] Feyzabad, Afghanistan [WIP]
|
|
|
2008-10-09, 22:03 | #39 |
Join Date: Aug 2008
Posts: 7,279
Scandinavia
Location: Stockholm
|
Re: [Map] Feyzabad, Afghanistan [WIP]
|
2008-10-09, 22:05 | #40 |
Retired PR Developer
Join Date: Nov 2005
Posts: 5,886
United States of America
Location: ZZ9 Plural Z Alpha
Blog Entries: 9
|
Re: [Map] Feyzabad, Afghanistan [WIP]
Much better? Well if Korengal laggs on your crappy computer you might want to stay away from this map I wont be skimping on this map, and with draw distance out to 750+ Plus a large amount of overgrowth in the valley Korengals 450d will be the least of your worries.
Dont think for a sec I wont cram in as much detail that I can. Not even a desert is flat and bare of objects. |
"apcs, like dogs can't look up" - Dr2B Rudd |
|
Last edited by CodeRedFox; 2008-10-09 at 22:11..
|
Tags |
afghanistan, discontinued, feyzabad, map, wip |
|
|