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Old 2008-10-09, 20:01   #31
=(DK)=stoffen_tacticalsup
Default Re: [Map] Feyzabad, Afghanistan [WIP]

Fox, imho, specific bonusses granted by capping flags is next generation maps I tell you. Commanding Kashan has never been more pain than it is today, mainly because there is no actual reason for commanding offensively. It is just a bloody huge cost of tickets.

If I could get specific bonusses for attacking a point succesfully (vehicles, tickets, arty, free bunker - whatever) it would a) give a hole new dimension of gameplay (especially for the commander, whos current job is a little dull sometimes) and b) it would for the first time make actual sense to attack instead of figting in a passive aggresive manner.

Please, please, make my dreams true.
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Old 2008-10-09, 20:01   #32
marcoelnk
Retired PR Developer

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

very nice terrain there
korengal 4x4 km

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Old 2008-10-09, 21:13   #33
Psyko
Default Re: [Map] Feyzabad, Afghanistan [WIP]

/soilself

looks cool.
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Old 2008-10-09, 21:28   #34
Rangu

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

It's the map I've always dreamed of! ...
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Old 2008-10-09, 21:32   #35
DonDOOM
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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Looks awesome

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Old 2008-10-09, 21:46   #36
ExisSellos
Default Re: [Map] Feyzabad, Afghanistan [WIP]

much better then korengal valley
laggy ass map
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Old 2008-10-09, 21:57   #37
bosco_
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Default Re: [Map] Feyzabad, Afghanistan [WIP]

I love how people can tell a map's performance from a few early pictures.

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Old 2008-10-09, 22:03   #38
Rhino
Retired PR Developer
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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Quote:
Originally Posted by [R-DEV]bosco View Post
I love how people can tell a map's performance from a few early pictures.
good isn't it?

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Old 2008-10-09, 22:03   #39
hiberNative
Default Re: [Map] Feyzabad, Afghanistan [WIP]

Quote:
Originally Posted by [R-DEV]bosco View Post
I love how people can tell a map's performance from a few early pictures.
was about to say that.
but i hope destructable statics are avoided on this map to prevent over complicated processing.

i'm hoping for a lot of steep 90ยบ climbs that require ropes <3
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Old 2008-10-09, 22:05   #40
CodeRedFox
Retired PR Developer

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Quote:
Originally Posted by ExisSellos View Post
much better then korengal valley
laggy ass map
Much better? Well if Korengal laggs on your crappy computer you might want to stay away from this map I wont be skimping on this map, and with draw distance out to 750+ Plus a large amount of overgrowth in the valley Korengals 450d will be the least of your worries.

Dont think for a sec I wont cram in as much detail that I can. Not even a desert is flat and bare of objects.



"apcs, like dogs can't look up" - Dr2B Rudd
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Last edited by CodeRedFox; 2008-10-09 at 22:11..
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