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Project Reality News Project Reality news releases and announcements. |
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2007-10-13, 11:37 | #32 |
Join Date: Jun 2007
Posts: 344
Norway
Location: Oslo
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OMFG!!! Cant wait!! *orgasm*
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2007-10-13, 11:59 | #33 |
Join Date: May 2007
Posts: 436
Location: Newcastle,UK
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what he said!!!
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2007-10-13, 12:16 | #34 |
Banned
Join Date: Jan 2006
Posts: 1,214
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scimitar is my fav, tank im glad we have one now
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2007-10-13, 13:31 | #35 |
Join Date: Dec 2006
Posts: 609
Finland
Location: Keski-maa
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Damn I was scared about the first sentence
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2007-10-13, 13:38 | #36 |
Join Date: Sep 2006
Posts: 327
Location: Rijeka, Croatia
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Dev's:
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2007-10-13, 14:16 | #37 |
Join Date: Apr 2006
Posts: 4,414
United Kingdom
Location: Hamilton, Scotland
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some excellent work there guys, great work!
*dribble* Scimitar.... |
2007-10-13, 14:36 | #38 |
Join Date: Jun 2007
Posts: 1,913
Mozambique
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I'm impressed if that cage could stop RPG damage. Maybe the cage will be the reason for the vehicle never taking much damage from RPG, its just bf2 doesnt allow seperate skins (like reactive armour,etc) on a vehicle does it.
Maybe the cage area is a strong area on the 3d model and the rest is pretty weak, simple It all looks very good, well done |
2007-10-13, 14:49 | #39 |
Retired PR Developer
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we dont need advice on how to code it....
all we are going to do is give the cage a stronger amour than the normal amour, so if it hits the cage it will still do damage, but not as much. |
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2007-10-13, 14:54 | #40 |
Join Date: Dec 2006
Posts: 2,186
Canada
Location: Quebec, Canada.
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Tags |
media, project, reality, update, v07 |
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