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Modelling & Animations Everything but Static Objects |
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Thread Tools | Display Modes |
2014-02-26, 08:44 | #31 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Vehicle] CV9035NL (WIP)
ok, cause some items i could think of to make it more detailed are the:
SAAB UTAAS screens Extra details for those seats, Some wiring yo see here and there The rifle rack and The AC unit |
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2014-02-26, 12:44 | #32 | |
Join Date: Nov 2011
Posts: 394
Sweden
Location: In the groves
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Re: [Vehicle] CV9035NL (WIP)
Quote:
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Last edited by Kerryburgerking; 2014-02-26 at 12:49..
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2014-02-26, 13:01 | #33 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Vehicle] CV9035NL (WIP)
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2014-02-26, 13:02 | #34 |
Join Date: Nov 2011
Posts: 394
Sweden
Location: In the groves
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Re: [Vehicle] CV9035NL (WIP)
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2014-02-26, 13:06 | #35 |
Join Date: Aug 2009
Posts: 2,271
Finland
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Re: [Vehicle] CV9035NL (WIP)
http://i.imgur.com/AxhJLkF.jpg
http://i.imgur.com/UYp5CTq.jpg http://i.imgur.com/anWCrce.jpg http://i.imgur.com/tXSUmDZ.jpg It's not exactly the same, but quite similar. Just PM me if you want more. |
2014-02-26, 13:12 | #36 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Vehicle] CV9035NL (WIP)
it looks like the interrior is allmost the same so i think those interrior refs are usable (except for the top hatchs, we dont have that), but the refs of the doors not, since the CV9035NL uses a loading ramp with a build in emergency door.
But when CTRifle will start on the NOR/FIN CV9030 he will need them in the end |
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Last edited by [R-DEV]Glimmerman; 2014-02-26 at 13:40..
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2014-02-26, 13:13 | #37 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Vehicle] CV9035NL (WIP)
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2014-02-26, 20:05 | #38 |
Retired PR Developer
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Re: [Vehicle] CV9035NL (WIP)
Alright so, do you want the interior more detailed orrrr? Theres like 5 people giving their thoughts I was gonna start texturing but ill wait for what we want
Sorry, little confused |
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2014-02-26, 20:17 | #39 | |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Vehicle] CV9035NL (WIP)
Quote:
For example the mentioned SAAB UTAAS that i smounted on the ceiling at the rear ramp. some extra details on the seats (belts etc) the gunrack that is located at the rightside near the turret (you can see it on some refs). When exported maybe some rifles in our case the Colt's/Diemaco's can be added to it??? Basicly anything that doesn't make it look like a empty box with 6 seats in it. | |
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2014-02-26, 20:47 | #40 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Vehicle] CV9035NL (WIP)
You can have multiple 1st person lods. So you can make the turret and top GEOM0/lod0 so that the gunner and driver load that one. And then you can use GEOM0/lod1 for the infantry interior. That way you can make it so that only the people in the back need to load the interior geometry and textures. Rhino can explain this better with some pics though
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Tags |
cv90, cv9035nl, modelling, vehicle, wip |
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