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Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction. |
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2010-02-22, 15:18 | #31 |
Join Date: Feb 2010
Posts: 97
Sweden
Location: Stockholm
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Re: [Vehicle] CB90N [WIP]
Yes, troop compartement is in place, can be seen on the wireframes, seats are the purple ones in the middle of the boat.
The boat has 18 seats for troops + 3 seats up front, Driver, Navigator and a fold up inbetween them for a machinist/gunner. Heres one of the ref´s besides what I can remember .. And heres a screen from within the model .. Right now im optimizing and taking away a few polys that dont need to be in there ! |
Last edited by cid228; 2010-02-22 at 15:32..
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2010-02-22, 15:40 | #32 |
Join Date: Feb 2010
Posts: 97
Sweden
Location: Stockholm
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Re: [Vehicle] CB90N [WIP]
Polycount (with antennas (..doh!))
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2010-02-22, 15:43 | #33 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Vehicle] CB90N [WIP]
one thought that dropped into my head:
would it be possible to add another vehicle as a childobject but the childvehicle would be invissibe and would have 8 seats that would fit into the seats that were not used by the main vehicle. that way you would have 16 slots for soliders here is a scetch for you: |
2010-02-22, 15:55 | #34 |
Join Date: Feb 2010
Posts: 97
Sweden
Location: Stockholm
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Re: [Vehicle] CB90N [WIP]
I understand your thought ..and it would be nice if it worked.
Would have to be answered by a more experienced BF2-engine-wizard though, since i dont know anything really. On a different matter ..One question popped up; Is there gonna be a problem with me working in 3Dsmax6 and not 9 ? (..other than it´s lame not to have the latest of everything!) |
2010-02-22, 15:59 | #35 | |
Join Date: Jan 2008
Posts: 2,066
Norway
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Re: [Vehicle] CB90N [WIP]
Quote:
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People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh."Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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2010-02-22, 16:11 | #36 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Vehicle] CB90N [WIP]
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2010-02-22, 22:59 | #37 | |
Retired PR Developer
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Re: [Vehicle] CB90N [WIP]
Quote:
around 40 lost tickets if they got a hit ? why do you think the Chinook has only 8 seats ? | |
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2010-02-22, 23:38 | #38 |
Join Date: Aug 2008
Posts: 1,894
United States of America
Location: Florida
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Re: [Vehicle] CB90N [WIP]
1) Sadly there is no such thing as a 'childvehicle'.
2) Nice concept though but still wouldnt work. 3) Beautiful model |
2010-02-22, 23:48 | #39 |
Join Date: Feb 2010
Posts: 97
Sweden
Location: Stockholm
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Re: [Vehicle] CB90N [WIP]
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2010-02-23, 02:02 | #40 |
Join Date: Mar 2009
Posts: 544
Canada
Location: Windsor, Ontario
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Re: [Vehicle] CB90N [WIP]
Looks fantastic! Excellent work.
Can't wait to try it in game. |
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Tags |
cb90n, vehicle, wip |
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