project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Faction Archives > Norwegian Forces
28 Oct 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction.

 
 
Thread Tools Display Modes
Old 2010-02-22, 15:18   #31
cid228
Default Re: [Vehicle] CB90N [WIP]

Yes, troop compartement is in place, can be seen on the wireframes, seats are the purple ones in the middle of the boat.

The boat has 18 seats for troops + 3 seats up front, Driver, Navigator and a fold up inbetween them for a machinist/gunner.

Heres one of the ref´s besides what I can remember ..


And heres a screen from within the model ..


Right now im optimizing and taking away a few polys that dont need to be in there !
cid228 is offline
Last edited by cid228; 2010-02-22 at 15:32..
Old 2010-02-22, 15:40   #32
cid228
Default Re: [Vehicle] CB90N [WIP]

Polycount (with antennas (..doh!))

cid228 is offline
Old 2010-02-22, 15:43   #33
Zeno

Zeno's Avatar
Default Re: [Vehicle] CB90N [WIP]

one thought that dropped into my head:

would it be possible to add another vehicle as a childobject but the childvehicle would be invissibe and would have 8 seats that would fit into the seats that were not used by the main vehicle. that way you would have 16 slots for soliders

here is a scetch for you:

Zeno is offline
Old 2010-02-22, 15:55   #34
cid228
Default Re: [Vehicle] CB90N [WIP]

I understand your thought ..and it would be nice if it worked.
Would have to be answered by a more experienced BF2-engine-wizard though, since i dont know anything really.

On a different matter ..One question popped up; Is there gonna be a problem with me working in 3Dsmax6 and not 9 ? (..other than it´s lame not to have the latest of everything!)
cid228 is offline
Old 2010-02-22, 15:59   #35
Zimmer
Supporting Member

Zimmer's Avatar
Default Re: [Vehicle] CB90N [WIP]

Quote:
Originally Posted by Zeno View Post
one thought that dropped into my head:

would it be possible to add another vehicle as a childobject but the childvehicle would be invissibe and would have 8 seats that would fit into the seats that were not used by the main vehicle. that way you would have 16 slots for soliders

here is a scetch for you:

You have bene here long enough to know that does either need a code magician or its plain hardcoded Zeno

People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
Zimmer is offline
Old 2010-02-22, 16:11   #36
Zeno

Zeno's Avatar
Default Re: [Vehicle] CB90N [WIP]

Quote:
Originally Posted by Zimmer View Post
You have bene here long enough to know that does either need a code magician or its plain hardcoded Zeno
ey. it was just a thought!
Zeno is offline
Old 2010-02-22, 22:59   #37
Amok@ndy
Retired PR Developer
Supporting Member

Amok@ndy's Avatar
Default Re: [Vehicle] CB90N [WIP]

Quote:
Originally Posted by Zeno View Post
one thought that dropped into my head:

would it be possible to add another vehicle as a childobject but the childvehicle would be invissibe and would have 8 seats that would fit into the seats that were not used by the main vehicle. that way you would have 16 slots for soliders

here is a scetch for you:

sure this will maybe work but what is the sence of having the half team in 1 boat ???
around 40 lost tickets if they got a hit ?
why do you think the Chinook has only 8 seats ?


Amok@ndy is offline
Old 2010-02-22, 23:38   #38
Wilkinson
Default Re: [Vehicle] CB90N [WIP]

1) Sadly there is no such thing as a 'childvehicle'.

2) Nice concept though but still wouldnt work.

3) Beautiful model
Wilkinson is offline
Old 2010-02-22, 23:48   #39
cid228
Default Re: [Vehicle] CB90N [WIP]

Quote:
Originally Posted by Wilkinson View Post
1) Sadly there is no such thing as a 'childvehicle'.

2) Nice concept though but still wouldnt work.

3) Beautiful model
This is a reply to statement 3): Thanks ! Can't wait to get it ingame ! Right now im building a house !
cid228 is offline
Old 2010-02-23, 02:02   #40
Zulnex
Supporting Member

Zulnex's Avatar
Default Re: [Vehicle] CB90N [WIP]

Looks fantastic! Excellent work.
Can't wait to try it in game.


Zulnex is offline
 


Tags
cb90n, vehicle, wip

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 10:41.