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Old 2010-08-06, 07:14   #31
Brainlaag
Default Re: Project Reality Highlights Reel #7

Pure win, everything looks great, especially the Eotech . But I have to agree with some others here...why have been the Germans left out. Aren't they almost finished??
Anyway looking really forward to 0.92 me wantz dah 3d scops to mek pew! pew!
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Old 2010-08-06, 07:21   #32
Brainlaag
Default Re: Project Reality Highlights Reel #7

Ah never mind DankE already pointed out
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Old 2010-08-06, 07:36   #33
Snazz
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Default Re: Project Reality Highlights Reel #7

Quote:
Originally Posted by [R-DEV]DankE_SPB View Post
you can't put everything in one reel
An extra link would fit.

Quote:
Originally Posted by [R-DEV]DankE_SPB View Post
they were too late
That implies there's some sort of deadline, which doesn't make sense when you can edit a post anytime you like.
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Last edited by Snazz; 2010-08-06 at 07:46..
Old 2010-08-06, 07:51   #34
DankE_SPB
Retired PR Developer

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Default Re: Project Reality Highlights Reel #7

Quote:
Originally Posted by Snazz View Post
An extra link would fit.
No, it won't.
Quote:
That implies there's some sort of deadline, which doesn't make sense when you can edit a post anytime you like.
You're wrong, drop this pointless argument.


[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Old 2010-08-06, 08:11   #35
Snazz
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Default Re: Project Reality Highlights Reel #7

Quote:
Originally Posted by [R-DEV]DankE_SPB View Post
No, it won't. You're wrong, drop this pointless argument.
Since you just say "No, you're wrong" without reasoning, any form of objective discussion with you seems pointless.

Hopefully someone else will explain why it can't be edited.
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Old 2010-08-06, 08:16   #36
Spartan0189
Default Re: Project Reality Highlights Reel #7

Mmm, I've been waiting for the AAV for a while, now it's almost time to drive it
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Old 2010-08-06, 08:31   #37
DankE_SPB
Retired PR Developer

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Default Re: Project Reality Highlights Reel #7

Quote:
Originally Posted by Snazz View Post
Since you just say "No, you're wrong" without reasoning, any form of objective discussion with you seems pointless.

Hopefully someone else will explain why it can't be edited.
There is a deadline for it. As for reasoning, see above
Quote:
An extra link would fit.
Quote:
No, it won't.
there are too many of them.


[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Old 2010-08-06, 08:41   #38
Snazz
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Default Re: Project Reality Highlights Reel #7

Quote:
Originally Posted by [R-DEV]DankE_SPB View Post
There is a deadline for it. As for reasoning, see above
There's been no explanation as to why news posts can't be edited. I'm curious as every other type of post on the forum can be edited.

Quote:
Originally Posted by [R-DEV]DankE_SPB View Post
there are too many of them.
If there is a limit to the amount of links in a post, there's actually one link being wasted on the 'New shader for 3D Optics' as it's listed twice under 'Coding:' and 'Graphics:'.
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Old 2010-08-06, 08:52   #39
DankE_SPB
Retired PR Developer

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Default Re: Project Reality Highlights Reel #7

Quote:
There's been no explanation as to why news posts can't be edited
I never said it cant be edited, i said we're not going to edit it, because its pointless and i gave you reasoning why some highlights are not in.


[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Old 2010-08-06, 09:36   #40
Matrox
Retired PR Developer

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Default Re: Project Reality Highlights Reel #7

Quote:
Originally Posted by Snazz View Post
There's been no explanation as to why news posts can't be edited. I'm curious as every other type of post on the forum can be edited.


If there is a limit to the amount of links in a post, there's actually one link being wasted on the 'New shader for 3D Optics' as it's listed twice under 'Coding:' and 'Graphics:'.
1# bosco collects the updated dev blogs and highlights that he thinks would be suitable for a Highlight (this happened a week before the big German faction release was announced IIRC)

2# he writes up the highlights reel, asking devs to post up better or more finalised renders for his highlight. He also downloads the latest test build to get in-game shots of highlights (germans were not fully in the latest test build at this point)

3# Website Gurus (Who are extremely busy at the moment with test builds, wiki, website updates and real life) adjust pictures in photoshop, add the templates and write up the dev blog so it is formatted in a way that the main page can handle.

4# Red tags check the update and it's posted.


We aim for only 3 items in an update. We had 4 items this time due to there being 4 big projects we wanted to show off. if we had included the German Faction, they would have knocked off one of the other projects. And we don't want to include them in a small footnote at the bottom.

If you can find the four ninjas in my post, pm me to find out the prize....

Soalic: Because Microsoft Word makes really good pictures.
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