2011-02-13, 00:51 | #32 | |
Join Date: Mar 2010
Posts: 893
United Kingdom
Location: Wales
|
Re: Crouch to standing shot accuracy
Quote:
1) what does this have anything to with the thread 2) they are british snipers not french My opinion on this tactic is that it is a balanced tactic to use and think its a legitimate tactic to use as you can only ever use it in limited places. i think the tactic is also balanced for both the people in the exchange of fire. for the person who is bobbing up and down, they have a hard time hitting you because they have very little time to correct their shot from the previous one and if they stay up for a little longer they get killed by the other. if you come up against one of these "bobbers" and think they have an unfair advantage, flank them jobz a gudun | |
2011-02-13, 03:41 | #33 | |
Banned
Join Date: Feb 2011
Posts: 122
|
Re: Crouch to standing shot accuracy
Quote:
| |
2011-02-13, 12:45 | #34 |
Join Date: Oct 2010
Posts: 324
United States of America
|
Re: Crouch to standing shot accuracy
I like the idea of popping up/crouching more slowly.
And Jesus, if you are leaning your weapon on a wall and have it trained on an enemy and then he ducks behind a wall, do you not have the advantage? If he pops up with this exploit and intends to kill you, he is reacting. Seeing as reaction is slower than action, shouldn't you be able to get off the first, most accurate shot? To be fair, I see your point, and currently the game is fair in my opinion. That said I can't stand the people who 'tap' the crouch button 5 times a second. Usually I rely on their inaccuracy/impatience, and bad timing to shoot them when they pop up. Most people can;t resist popping up and trying to kill you if you are covering them. 7 times out of 10 I will be able to time my shot so it kills them. It's hardcoded that deviation cannot be added when popping up, so people will have to learn to live with it. The option of slowing down crouching/standing is an interesting one though, and subject for discussion |
2011-02-13, 18:04 | #35 |
Join Date: Apr 2010
Posts: 628
United States of America
Location: Pittsburgh
|
Re: Crouch to standing shot accuracy
If you slow down standing it would help save this from being a total exploit and would be the best inbetween from Jesus' and mostly everyone else position.
No peak means no danger, even peaking slightly exposes yourself to fire, without peak means that what Jesus calls a 'peak like feature' is more or less 'uber peak' where the peaker has the advantage of timing (only he knows when he will pop up) and accuracy (the aggressor might be out in the open in the middle of an attack). The 'surpressor' has only one advantage, making the guy keep his head down, which also counteracts his goal of killing the opponent as each 'surpressing shot' is both rarely effective and decreases his ammo count. This popping up turns a situation where the roles of attacker and defender, and the inherent benifits given to any attacking force, are reversed due to a completely unrealistic reason. The defender, in a situation that should be to his detriment (ducking due to fire and attack), is now granted immunity to the attack and then given the ability to return fire accurately at any time of his discresion. In a situation where the defender realistically loses all advantages but cover he gains so much more. This popping option has really deterred charge based assaults which, despite all the love of the community to flanking, is still an important part of the assault. Without the charge how can you efficiently exploit a flank? |
2011-02-13, 18:05 | #36 |
Join Date: Aug 2008
Posts: 2,835
Canada
Location: London, Ontario
|
Re: Crouch to standing shot accuracy
Comparing this to the prone diving deviation. Some might argue that with prone deviation, people will never be able to go prone and return fire effectively. Which is just not true. They can do so if they remember to simulate getting settled. Of course, if you insist on playing PR like other video games, and move your mouse and mash those keys as fast as possible, you'll miss horribly.
I will always trade having to show more personal restraint in conducting myself in PR, if it means I will see less exploiting of game engine bugs. This is the basis for my support of crouch to stand deviation. |
2011-02-13, 21:02 | #37 | |
Banned
Join Date: Feb 2011
Posts: 122
|
Re: Crouch to standing shot accuracy
Quote:
| |
2011-02-14, 01:14 | #38 | |||
Join Date: Aug 2008
Posts: 2,835
Canada
Location: London, Ontario
|
Re: Crouch to standing shot accuracy
Quote:
Quote:
Quote:
I'll just say that you seem to play the game like you're in the special forces, when you should be acting like you're standard front line infantry. Less running and gunning, more digging in and holding your ground, or advancing as a team. And camping isn't a bad thing in PR, don't be hating on it. | |||
2011-02-14, 09:39 | #39 | |||
Join Date: Oct 2010
Posts: 324
United States of America
|
Re: Crouch to standing shot accuracy
Quote:
As mentioned though I swear deviation when standing [from crouch] is hardcoded, so no point discussing it guys. Quote:
Quote:
I can't stand campers either (although tactically it makes a lot of sense sometimes), but it strikes me that a good mid-ground would be slowing down the crouch to standing time would be a good answer for everyone. I'd be interested to hear a dev comment on this, or one of the MA's, just to see if this is pointless conversation or whether it's worth discussing. Or if we're all talking bs. | |||
2011-02-15, 05:02 | #40 |
Banned
Join Date: Feb 2011
Posts: 122
|
Re: Crouch to standing shot accuracy
Thou SHALL RECEIVE TRAINING BEFORE MY RETURN.
PRAISE TO GOD, Hezbollah, Abdullah Edit: User infracted for "flame baiting". Such behavior isn't accepted on these forums. |
Last edited by [R-MOD]Saobh; 2011-02-15 at 13:34..
|
Tags |
accuracy, crouch, shot, standing |
|
|