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2006-06-21, 09:47 | #31 |
Join Date: Jul 2004
Posts: 136
Location: The Netherlands
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Ah lots of interesting stuff in this media free update, see you don't always have to show media to get an interesting update hehe.
- classlimits: terrific it's something that is really needed atm, I don't know if you guys though about it but it might be cool to restrict certain classes to squads only. A lonewolf for instance can never select support, medic or engineer he would have to join a squad for it and in that squad there can only be a max of 1 or 2 in that role. This would be my ideal way of limiting classes. - Scenario, I'm looking forward to a rehaul of the sobj gamemode which is a bit dry at the moment. It plays out much like a normal game most of the time, it would be nice if it was more like weapon bunkers from DC. Hopefully you guys can create some nice custom maps that are focussed on that gamemode. - the stun effect: will be brilliant if it works, the blow from a round hitting your armor or limbs would be nicely simulated this way. |
2006-06-23, 12:55 | #32 |
Join Date: Mar 2006
Posts: 1,057
Netherlands
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Nice to see an update again. Those suprises are making me curious. Would it be an atomic bomb? And good luck with the kitlimiting.
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2006-06-23, 23:26 | #33 |
Join Date: Apr 2006
Posts: 4,414
United Kingdom
Location: Hamilton, Scotland
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w00t!light AT kit!
so the devs DO read the forums, aaaaah i tell u 1 thing, they do a better job than EA |
2006-06-24, 04:55 | #34 | |
Join Date: Feb 2006
Posts: 143
Location: Miami,FL
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2006-06-24, 14:32 | #35 |
Join Date: Dec 2005
Posts: 88
Location: Slovenia
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Great!
One thing! Can you disable bunny jumping? It is very anti-professional and non-realistic at all. Last night, in Karkand, a platoon of bunnies surrounded me...they were jumping, and jumping....one meter high. Maybe this is an alternative to "fire and manoeuvre" - "fire and jump", but I dont like it...and I am sure that I am not the only one! |
2006-06-24, 14:36 | #36 | |
Join Date: Dec 2005
Posts: 805
Aruba
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2006-06-24, 15:03 | #37 |
Join Date: Jun 2006
Posts: 92
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Nice!
But there's still one thing I don't like much: the nametag-distance of friendly units is way to high! I mean one can see the tags from lads who are at the other end of the map. This is a problem in close combats. U see these tags (and are afraid of some teamkills, aren't u?) but in front of u appears an enemy who kills u at once. Is it possible to change that? Greetinx. |
2006-06-24, 15:23 | #38 | |
Join Date: Feb 2006
Posts: 290
Location: Poland
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2006-06-24, 16:13 | #39 | |
Retired PR Developer
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We'll get some screenies done within the dev cycle. egg | |
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2006-06-24, 17:35 | #40 | |
Banned
Join Date: Feb 2006
Posts: 2,248
Location: Getting closer to America >_>
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Tags |
040, project, reality, status, update |
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