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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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Thread Tools | Display Modes |
2005-10-17, 19:37 | #31 |
Join Date: Oct 2005
Posts: 26
Location: In transit
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Yeah, and maybe I’m the only one, but every good pinging ranked server I get on has 2 good pilots who don’t fly much, and 12 bad ones that TK to get there first, or just fly off and crash repeatedly.
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2005-10-17, 23:26 | #32 |
Retired PR Developer
Join Date: Jun 2005
Posts: 3,071
Location: NH, US
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it is tough to find good pilots, ive been fortunate enough the last few times ive played to have a few good ones. once PR is in full swing the pilots will do their jobs as well as the tankers, infantrymen and all the rest. we just have a group of people who are that good.
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2005-10-18, 01:10 | #33 |
Join Date: Jul 2005
Posts: 102
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U know im nots sure if everyone meets me eye to eye with this .. but if u want reality y dont u put classes a little more redifined . for instance .. if u wanna be a pillot YOU ARE ONLY A PILOT .. if u are a driver U are only a driver and if ur infantrymen .. ur stick with ur group .. ??? im not to sure if that would work .. but thats as real as it gets, aside from graphics wise, in this game.
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2005-10-18, 01:11 | #34 |
Join Date: Jul 2005
Posts: 102
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U know im nots sure if everyone meets me eye to eye with this .. but if u want reality y dont u put classes a little more redifined . for instance .. if u wanna be a pilot YOU ARE ONLY A PILOT .. if u are a driver U are only a driver and if ur infantrymen .. ur stick with ur group .. ??? im not to sure if that would work .. but thats as real as it gets, aside from graphics wise, in this game.
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2005-10-18, 01:17 | #35 |
Retired PR Developer
Join Date: Jun 2005
Posts: 3,071
Location: NH, US
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these are a few of the things that have been discussed and im all for them.
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2005-10-18, 01:44 | #36 | |
Join Date: Aug 2005
Posts: 634
United States of America
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Quote:
I think by creating a realistic environment, it is much easier to distribute a realistic "power" amongst different classes and vehicles. Yes, in real life, an aircraft is devastating. The only problem is that a bombing from an aircraft cannot be continous. Aircraft run out of fuel and must rearm as well. This takes much time, as the planes need to land at their home base to do this. In real life, choppers are extremely devastating, but at a distance. If a chopper flies as low and as close as they do in vanilla BF2, they would get shot up by small arms fire. That's right, small arms fire can take down a chopper if it's flying 20 feet in front of a group of infantry. It's things like this where BF2 lacks. Making realistic gameplay doesn't deter from the action, it keeps it the same (as you all probably agree). By making realistic characteristics, you are giving disadvantages where they exist and advantages where they exist. But I guess that goes without saying... | |
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
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2005-10-18, 01:45 | #37 | |
Join Date: Jul 2005
Posts: 102
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Quote:
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2005-10-18, 01:45 | #38 | |
Join Date: Aug 2005
Posts: 634
United States of America
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Quote:
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"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
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2005-10-18, 01:47 | #39 |
Join Date: Jul 2005
Posts: 102
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IDK .. creating a world with so much detail and realism is going to take a crap long time to make .. people are obviously going to get impatient .. i guess bassicaly stick with the same old roll i guess ..
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2005-10-18, 01:51 | #40 |
Join Date: Jul 2005
Posts: 102
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yeah i wonder how OFP ELite for xbox is gonna be .. comming out november
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Tags |
fastroping, neeeed, side |
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