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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2009-11-03, 03:11 | #31 |
Join Date: Mar 2009
Posts: 149
United States of America
Location: Minnesota
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Re: Real Deployable Machine Gun
Also, with the time it takes to get the undeployed gun ready to fire, wouldn't just linking the gun to only be used by the AR guy simulate just picking the gun up from undeployed mode? That, and for number 1, just give the new gun however many mags the current gunner has minus one, so that each time its swapped the guy loses a mag to prevent spamminess.
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2009-11-03, 03:16 | #32 | |
Join Date: Aug 2008
Posts: 3,506
Canada
Location: St. Catharines, ON
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Re: Real Deployable Machine Gun
Quote:
Though it's also possible to make the model invisible when deployed and no one is in it. | |
2009-11-03, 06:12 | #33 |
Join Date: Oct 2009
Posts: 1,111
Russian Federation
Location: *****
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Re: Real Deployable Machine Gun
Nice idea!!!
Mb take this idea from instaling tow launchers on battlefield! Take the VERY HEAVY AT kit,limited as 1 on the map,tow has not rearm on supply,only pick up in old position!!! Take this kit only for big maps(4x4) |
2009-11-03, 10:03 | #34 |
Join Date: Oct 2008
Posts: 100
Sweden
Location: Stockholm
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Re: Real Deployable Machine Gun
I like the idea, and considering that this guy pulled it off himself decently, what couldn't the devs to improve this idea? |
2009-11-03, 14:01 | #35 |
Join Date: Feb 2009
Posts: 2,884
Vietnam
Location: I see lots of trees...
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Re: Real Deployable Machine Gun
VERY cool, would be moar wonderous if u could mount it whitout throwing it like that but its still EPIC
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2009-11-03, 14:12 | #36 |
Join Date: May 2007
Posts: 1,073
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Re: Real Deployable Machine Gun
The only glaring flaw I can spot in this otherwise shining example of work is that so long as the deployed mg is treated as a "vehicle" by the engine, that means that if killed on it, you cannot be revived.
Still it is astounding work! |
2009-11-03, 14:42 | #37 |
Banned
Join Date: Jul 2008
Posts: 4,116
Slovenia
Location: Cerkno
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Re: Real Deployable Machine Gun
Thats almost too good to work in game as Jamyz said, there is a lot to overcome.
But its a very good starting point! |
2009-11-03, 15:31 | #38 |
Join Date: Mar 2008
Posts: 236
United Kingdom
Location: E5kp1, The flipped truck
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Re: Real Deployable Machine Gun
i say this should be good reason to bring in the big guns like gpmg's and m60's, with this addon a Heavy Machine gun class would be great, i know its a ressugesstion but this idea seems perfect for it.
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2009-11-03, 16:39 | #39 |
Join Date: Apr 2008
Posts: 553
Sweden
Location: V?sterg?tland
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Re: Real Deployable Machine Gun
Uhm, if this has the same "stick-physics" as a c4, doesn't that mean that it could be exploited as in sticking it to a vehicle?
Other than that: Great concept, looks like it could have a lot of potential. |
2009-11-03, 16:41 | #40 |
Join Date: Feb 2009
Posts: 81
United Kingdom
Location: UK
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Re: Real Deployable Machine Gun
Looks good, the only thing I would see my self do is accidentaly throw it off the roof when trying to deploy.
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Tags |
deployable, gun, machine, real, suggestion |
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