2013-07-22, 14:26 | #31 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [WEAPON] Spike MR/LR
I have asked the Dutch MoD for information about the harness soldiers carry when walking around with the missile.
This as reference for the kit geom we are going to need, if or when they answer me ill let you know, when they do ill ask them for some GUI information as well so a proper HUD can be made for it |
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2013-07-22, 14:56 | #32 |
Join Date: Oct 2010
Posts: 905
Poland
Location: Jordanowo/Zielona Gora
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Re: [WEAPON] Spike MR/LR
Good job ddeo. As always!
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2013-07-22, 18:42 | #33 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [WEAPON] Spike MR/LR
Made some screenshots from the locking and firing screen:
https://www.dropbox.com/s/n2b0vcxsx9hdmvt/GILL_HUD.rar Hope they are usefull |
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2013-07-22, 18:54 | #34 |
Retired PR Developer
Join Date: Apr 2012
Posts: 785
Poland
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Re: [WEAPON] Spike MR/LR
Yeah, thanks, it's good to have these images all in one place.
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2013-07-23, 20:05 | #35 |
Retired PR Developer
Join Date: Apr 2012
Posts: 785
Poland
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Re: [WEAPON] Spike MR/LR
Updated p3d link with new version of the model, I've smoother few cylinders which could be visible while arming animation. Also smoothed left handle. 7450 tris.
link: p3d.in - spike I've started UV unwrapping the model too, but I'll have other things to do in this week too, so don't expect new updates of this model soon. |
2013-07-23, 20:23 | #36 |
Join Date: Jun 2013
Posts: 221
Poland
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Re: [WEAPON] Spike MR/LR
Great job ddeo. I just want to fire this baby
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Tags |
mr or lr, spike, weapon, weaponspike, wip |
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