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Old 2013-03-03, 17:03   #31
Rhino
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Default Re: [export] Gaz 66 truck [WIP]

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Normandy won't be in v1.0.
And nor will PR:F, you keep on forgetting to mention that one AD

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Old 2013-03-03, 17:09   #32
AfterDune
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Default Re: [export] Gaz 66 truck [WIP]

A silent desire, Rhino .

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Old 2013-03-03, 17:16   #33
SShadowFox
Default Re: [export] Gaz 66 truck [WIP]

Why?

123456
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Old 2013-03-03, 17:32   #34
[R-DEV]Mineral
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Default Re: [export] Gaz 66 truck [WIP]

cause it's too awesome. 1.0 has reached it's awesome limit so they need to spread the awesomeness over a few releases

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Old 2013-03-03, 18:00   #35
Rhino
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Default Re: [export] Gaz 66 truck [WIP]

Quote:
Originally Posted by SShadowFox View Post
Why?

123456
Essentially v1.0 would have to be delayed for it to be included.

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Old 2013-03-03, 18:02   #36
SShadowFox
Default Re: [export] Gaz 66 truck [WIP]

But, will be any patch including those mini-mods in the future?
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Old 2013-03-03, 18:09   #37
AfterDune
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Default Re: [export] Gaz 66 truck [WIP]

Possibly. We're focussing on getting v1.0 out the door first, as we're dying to play it LIVE .

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Old 2013-06-07, 19:55   #38
[R-DEV]Mineral
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Default Re: [export] Gaz 66 truck [WIP]

sooo, reviving this thread. Thanks to Moszeusz we are getting there with this asset Everything is working except one thing, the glass. I tried to follow it as best as I could like how the mec_trk does it. I made it double faced in the beginning. Then tried 'once-faced' if that's a word. that also didn't really work, so then I used the 'shell' modifier with parameters on 0 to make it double again but still doesn't work like it should.

I use the mi24 glass textures, same as the mec truck. And the material setup is the same too as far as I can tell threw bf2meshviewer.


The problem with it is that it looks fine from one side, but when you move to the other side(left/right) then the glass disappears and shows up somewhere else completely bugged.

invisible and bugged:




(it's sticking threw the steering wheel.


looks fine when on the right side of the truck:



Is this a problem that I did wrong with the model/export? Is it a material problem or a coding problem? I have no clue . and my limited modelling knowledge doesn't help Also please ignore texture of model

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Last edited by [R-DEV]Mineral; 2013-06-07 at 20:03..
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Old 2013-06-07, 20:23   #39
Rhino
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Default Re: [export] Gaz 66 truck [WIP]

Send me the ingame files and I'll take a quick peak.

BTW, where did this model come from / who made it and would it be a better truck than the Ural for the Modern Russian Forces?

EDIT: might as well send me the .max scene while your at it.

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Last edited by [R-DEV]Rhino; 2013-06-07 at 20:45..
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Old 2013-06-07, 20:33   #40
Adriaan
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Default Re: [export] Gaz 66 truck [WIP]

It's the 6 wheel model, so no, unfortunately.

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