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Old 2018-08-10, 13:47   #31
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: PR:BF2 v1.5.5.0 Changelog

PR:BF2 v1.5.5.1 Changelog (2018/August/10)
-----------------------
GENERAL:
  • Fixed vehicles staying disabled after respawning.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2018-08-10, 14:52   #32
T.E.D.F4257845
PR:BF2 QA Tester
Default Re: PR:BF2 v1.5.5.0 Changelog

The damage system could use a bit more work and testing. Atm, the vehicles get disabled way too easily and it's quite frustrating. We had an insident on Yamalia where BMP's gun went down after 3 shots from the LAV.
And then the insident described by Sydney with the gun going down after first hit from either LAT or MBT.
At the moment, there's nearly no skill required to defeat the enemy armor, just basic luck on who gets the first shot off. The APC crews (and INF) don't need to be scared of enemy tanks anymore as the driver can just jump out, grab the LAT, disable the tank and roll away without any issues.

On the new Falcon map, the walkway on the radar dome is bulletproof which makes whoever is on top of it able to observe the entire area and feed the defending units intel while the enemies are unable to take out whoever's up there.

"Never underestimate the power of BRDMs in large groups"
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Old 2018-08-10, 15:15   #33
Hunter291
Default Re: PR:BF2 v1.5.5.0 Changelog

Quote:
Originally Posted by T.E.D.F4257845 View Post
At the moment, there's nearly no skill required to defeat the enemy armor, just basic luck on who gets the first shot off.
Kinda like jets hmmmmmmm
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Old 2018-08-10, 15:29   #34
PBAsydney
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Default Re: PR:BF2 v1.5.5.0 Changelog

The new damage system is good in theory, but it needs some work.

Losing a tank battle not because you got outplayed, but because of a dice roll in a script...well it's frustrating to say the least.




HITREG CARRY
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Old 2018-08-10, 20:10   #35
davo6233
Default Re: PR:BF2 v1.5.5.0 Changelog

Why the "rcon debug" doesnt work anymore and I cant spawn vehicles anymore?????
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Old 2018-08-10, 22:21   #36
[R-DEV]​AlonTavor
PR:BF2 Developer
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Default Re: PR:BF2 v1.5.5.0 Changelog

realityconfig_local.py, enable pr_debugall at the bottom, or tick that option in the launcher.
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Old 2018-08-11, 09:19   #37
davo6233
Default Re: PR:BF2 v1.5.5.0 Changelog

Oh thank you. :P it works now
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Old 2018-08-11, 20:37   #38
baddude1337
Default Re: PR:BF2 v1.5.5.0 Changelog

Another great update as always!

As a mainly coop player I did notice one oddity: On the Iron Ridge map, a lot of the Polish troops just stand around with their knives equipped not moving.
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Old 2018-08-11, 21:40   #39
Raklodder
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Default Re: PR:BF2 v1.5.5.0 Changelog

How did I not see this update? Let's go marines!

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Old 2018-08-12, 05:33   #40
fuzzhead
Retired PR Developer
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Default Re: PR:BF2 v1.5.5.0 Changelog

Awesome work guys!!!

Looking forward to playing it
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