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PR Changelogs The changelogs for recently released Project Reality versions |
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2018-08-10, 13:47 | #31 |
PR:BF2 Lead Developer
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Re: PR:BF2 v1.5.5.0 Changelog
PR:BF2 v1.5.5.1 Changelog (2018/August/10)
----------------------- GENERAL:
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Mineral: TIL that Wire-guided missiles actually use wire
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2018-08-10, 14:52 | #32 |
PR:BF2 QA Tester
Join Date: Jun 2011
Posts: 57
Estonia
Location: Estonia
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Re: PR:BF2 v1.5.5.0 Changelog
The damage system could use a bit more work and testing. Atm, the vehicles get disabled way too easily and it's quite frustrating. We had an insident on Yamalia where BMP's gun went down after 3 shots from the LAV.
And then the insident described by Sydney with the gun going down after first hit from either LAT or MBT. At the moment, there's nearly no skill required to defeat the enemy armor, just basic luck on who gets the first shot off. The APC crews (and INF) don't need to be scared of enemy tanks anymore as the driver can just jump out, grab the LAT, disable the tank and roll away without any issues. On the new Falcon map, the walkway on the radar dome is bulletproof which makes whoever is on top of it able to observe the entire area and feed the defending units intel while the enemies are unable to take out whoever's up there. |
"Never underestimate the power of BRDMs in large groups"
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2018-08-10, 15:15 | #33 |
Join Date: Jun 2015
Posts: 72
United States of America
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Re: PR:BF2 v1.5.5.0 Changelog
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2018-08-10, 15:29 | #34 |
Join Date: Oct 2016
Posts: 365
Iceland
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Re: PR:BF2 v1.5.5.0 Changelog
The new damage system is good in theory, but it needs some work.
Losing a tank battle not because you got outplayed, but because of a dice roll in a script...well it's frustrating to say the least. |
HITREG CARRY |
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2018-08-10, 20:10 | #35 |
Join Date: Apr 2018
Posts: 11
Slovakia
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Re: PR:BF2 v1.5.5.0 Changelog
Why the "rcon debug" doesnt work anymore and I cant spawn vehicles anymore?????
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2018-08-10, 22:21 | #36 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: PR:BF2 v1.5.5.0 Changelog
realityconfig_local.py, enable pr_debugall at the bottom, or tick that option in the launcher.
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2018-08-11, 09:19 | #37 |
Join Date: Apr 2018
Posts: 11
Slovakia
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Re: PR:BF2 v1.5.5.0 Changelog
Oh thank you. :P it works now
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2018-08-11, 20:37 | #38 |
Join Date: Dec 2014
Posts: 40
United Kingdom
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Re: PR:BF2 v1.5.5.0 Changelog
Another great update as always!
As a mainly coop player I did notice one oddity: On the Iron Ridge map, a lot of the Polish troops just stand around with their knives equipped not moving. |
2018-08-11, 21:40 | #39 |
Join Date: Apr 2013
Posts: 916
Sweden
Location: Stockholm
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Re: PR:BF2 v1.5.5.0 Changelog
How did I not see this update? Let's go marines!
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