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Australian Forces Discussion pertaining to the PR Australian Forces.

 
 
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Old 2008-05-05, 13:43   #31
Chuc
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The thing is, that tonnie the modeller, is active army, so I'd be trusting his work more than the average man.


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Old 2008-05-06, 02:33   #32
Sabre-Oz
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heres one on op astute;

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Old 2008-05-06, 12:02   #33
MAINERROR
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Quote:
Originally Posted by [R-DEV]Chuc View Post
The thing is, that tonnie the modeller, is active army, so I'd be trusting his work more than the average man.
Haha I trust him but I didn't know that the australian version is modified.
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Old 2008-05-23, 04:55   #34
Tonnie
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Default Re: [Weapon] F88 Aus Styer

Update
ELCAN Sight is a placeholder till i get hold of the dutch ELCAN Model...






HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2008-05-23, 05:08   #35
crazy11
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Default Re: [Weapon] F88 Aus Styer

Wow those look really good.


You miss 100% of the shots you don't take.- Wayne Gretzky
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Old 2008-05-23, 07:10   #36
Maxfragg

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Default Re: [Weapon] F88 Aus Styer

okay, you've convinced my, did't look pervect at the beginning, but what i now see is really great. my favorite is the 3. one, looks pretty cool
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Old 2008-05-23, 07:54   #37
Tonnie
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Default Re: [Weapon] F88 Aus Styer

Quote:
Originally Posted by Maxfragg View Post
okay, you've convinced my, did't look pervect at the beginning, but what i now see is really great. my favorite is the 3. one, looks pretty cool
Thanks mate... Looking back on it now my models were really shocking lol...


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2008-05-23, 09:31   #38
Maxfragg

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Default Re: [Weapon] F88 Aus Styer

lets say it that way, it was not PR quality, but now it is.
do you skin it by your self ?
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Old 2008-05-23, 09:36   #39
Z-trooper
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Default Re: [Weapon] F88 Aus Styer

I dont know the tri count, but if it is getting really high I would recommend removing the detail on the magazine as it can be textured too (a lot of mags in video games are mostly just a simple shape + texture...)
If it were me (which its not - so chose for yourself) I would perhaps use those triangles elsewhere to soften the model up a bit. chamfering edges and such (where it is needed of course)

Otherwise, good job, looks very good imo.


"Without geometry, life is pointless"
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Old 2008-05-23, 09:44   #40
nedlands1
Default Re: [Weapon] F88 Aus Styer

Quote:
Originally Posted by Maxfragg View Post
lets say it that way, it was not PR quality, but now it is.
do you skin it by your self ?
One step at a time. It first needs to be UV wrapped. Both tasks will allocated to others since Tonnie is a busy man (he has all these other models to do after all).

Z-trooper: That detail will probably be removed, replaced by a flat surface and textured as tape.
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