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Australian Forces Discussion pertaining to the PR Australian Forces. |
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2008-05-05, 13:43 | #31 |
Retired PR Developer
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The thing is, that tonnie the modeller, is active army, so I'd be trusting his work more than the average man.
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Personal Folio - http://www.studioash.net |
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2008-05-06, 02:33 | #32 |
Retired PR Developer
Join Date: Feb 2007
Posts: 660
Australia
Location: Australia
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heres one on op astute;
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2008-05-06, 12:02 | #33 |
Retired PR Developer
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2008-05-23, 04:55 | #34 |
Retired PR Developer
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Re: [Weapon] F88 Aus Styer
Update
ELCAN Sight is a placeholder till i get hold of the dutch ELCAN Model... |
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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2008-05-23, 05:08 | #35 |
Retired PR Developer
Join Date: Feb 2008
Posts: 3,137
United States of America
Location: California
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Re: [Weapon] F88 Aus Styer
Wow those look really good.
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You miss 100% of the shots you don't take.- Wayne Gretzky |
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2008-05-23, 07:10 | #36 |
Join Date: Jan 2007
Posts: 2,077
Germany
Location: Frankonia, Germany
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Re: [Weapon] F88 Aus Styer
okay, you've convinced my, did't look pervect at the beginning, but what i now see is really great. my favorite is the 3. one, looks pretty cool
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2008-05-23, 07:54 | #37 |
Retired PR Developer
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Re: [Weapon] F88 Aus Styer
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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2008-05-23, 09:31 | #38 |
Join Date: Jan 2007
Posts: 2,077
Germany
Location: Frankonia, Germany
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Re: [Weapon] F88 Aus Styer
lets say it that way, it was not PR quality, but now it is.
do you skin it by your self ? |
2008-05-23, 09:36 | #39 |
Retired PR Developer
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Re: [Weapon] F88 Aus Styer
I dont know the tri count, but if it is getting really high I would recommend removing the detail on the magazine as it can be textured too (a lot of mags in video games are mostly just a simple shape + texture...)
If it were me (which its not - so chose for yourself) I would perhaps use those triangles elsewhere to soften the model up a bit. chamfering edges and such (where it is needed of course) Otherwise, good job, looks very good imo. |
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2008-05-23, 09:44 | #40 | |
Join Date: May 2006
Posts: 1,467
Australia
Location: Perth
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Re: [Weapon] F88 Aus Styer
Quote:
Z-trooper: That detail will probably be removed, replaced by a flat surface and textured as tape. | |
Tags |
aus, f88, styer, weapon |
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