|
Australian Forces Discussion pertaining to the PR Australian Forces. |
|
Thread Tools | Display Modes |
2008-08-09, 13:04 | #31 |
Retired PR Developer
Join Date: Jul 2006
Posts: 893
Finland
Location: Home?
|
Re: [Weapon] Carl Gustav M3 [WIP]
Thats a nice model. However I'd check the poly distribution before rushing to UVmap it.
Remember to keep an eye on parts that are going to be close to the first person camera. For example the scope and parts around it could use some more polys. The weapon should look smooth in the first person. 3rd person is less important. No one will take close look of it in 3rd person but the 1st person model will be visible to the player all the time. You didn't mention your tri count but if you're short on polys you could consider texturing some of the bolts that are not visible in the 1st person (and other less important 3rd person details) and moving them to the scope and other blocky parts near the camera. The missile tube could be higher poly aswell. I usually make a first person camera that I use to check if there are any parts that need some more polys (or if I can reduce some of the less important details). It doesn't have to match perfectly with the game camera. Another way is to make the model completely black which forces you to concentrate on the object's poly silhouette. Round objects should look round and there shouldn't be too obvious poly 'corners'. But yeah, its a good model already. Just needs some finalizing before porting. |
|
|
2008-08-09, 13:09 | #32 |
Join Date: Oct 2007
Posts: 1,357
Sweden
Location: Göteborg, Sweden
|
Re: [Weapon] Carl Gustav M3 [WIP]
indeed the swedish design and use so many weapons that other countries use so i'm wondering if the swedish forces would have to do any work if it ever becomes a reality. Then again other countries might not want to share.
|
2008-08-09, 13:42 | #33 |
Join Date: Aug 2008
Posts: 7,279
Scandinavia
Location: Stockholm
|
Re: [Weapon] Carl Gustav M3 [WIP]
for a second, i though this was about the carl gustaf m45. piew!!!
i love the look of it. looks more like the panzerfaust 3 or something out of the late rpg series. way nicer than the sraw <3 |
2008-08-09, 22:14 | #34 |
Retired Moderator
Join Date: Feb 2008
Posts: 2,273
Australia
|
Re: [Weapon] Carl Gustav M3 [WIP]
I'm sure there is lots of collaboration and sharing going around
|
2009-06-25, 12:56 | #35 |
Retired PR Developer
|
Re: [Weapon] Carl Gustav M3 [WIP]
righto another massive bump...
Now after going over the model man i sucked... so i have decided to completely restart the M3 Carl Gustav as the last one was not even close to PR standard was even pushing vbf2 standard lol... Anyway i only really started not long ago but i have the basic shape done working on the handgrips and the tail piece of the weapon.. I will also post a wire frame so those of you that are modeling keen can see where more then likely i am going wrong with the poly and edge disputation... Most of my resent models have not had good edge disputation so to further broaden my skill range i am working alot on trying to get the edges nice (wich btw now takes me like twice as long to model but at least the model will be better at the end). So as you will see in the pictures its still major WIP and i still yet to even touch the sights or handle.. Anyway enough blable here it is. |
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
|
2009-06-25, 13:56 | #36 |
Join Date: May 2009
Posts: 149
Australia
|
Re: [Weapon] Carl Gustav M3 [WIP]
looks more like a Bazooka from WW2
|
2009-06-25, 14:05 | #37 |
Banned
Join Date: Jul 2007
Posts: 1,366
Latvia
Location: Riga, Latvia| Northern Europe
|
Re: [Weapon] Carl Gustav M3 [WIP]
It is still a WIP...
|
2009-06-25, 22:47 | #38 |
Join Date: Dec 2008
Posts: 699
Australia
Location: brisbane
|
Re: [Weapon] Carl Gustav M3 [WIP]
in truth you're really not far off. i actually spent a bit of time on the saab site and a ADF forum last night having a look at GUS, as it turns out its actually a recoiless rifle. just think of a sniper rifle with the end of the breech missing. gus also has a heap of different rounds to shoot too. even though by todays standards its underpowered, it still has some amazing qualities. |
2009-06-26, 03:12 | #39 |
Retired PR Developer
|
Re: [Weapon] Carl Gustav M3 [WIP]
added some iron sights also cleaned up the model a fair bit...
|
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
|
2009-06-26, 03:19 | #40 |
Join Date: Aug 2008
Posts: 1,894
United States of America
Location: Florida
|
Re: [Weapon] Carl Gustav M3 [WIP]
Awesome work. keep it rolling
|
Tags |
carl, gustav, weapon, wip |
|
|