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PR:WWII General Discussion General discussion of the Project Reality WWII modification. |
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2011-11-27, 22:56 | #31 | |
Join Date: Jun 2011
Posts: 761
Denmark
Location: Nordjylland
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Re: Release: Project Normandy
Quote:
Its not just a simple setting you put to 128 mate | |
2011-11-27, 23:34 | #32 |
FH2 Developer
Join Date: Feb 2009
Posts: 1,109
Germany
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Re: Release: Project Normandy
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2011-11-27, 23:41 | #33 |
Join Date: Aug 2010
Posts: 831
United States of America
Location: New York City
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Re: Release: Project Normandy
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Shovel009
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2011-11-28, 00:10 | #34 | |
Join Date: Jun 2011
Posts: 761
Denmark
Location: Nordjylland
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Re: Release: Project Normandy
Quote:
So In reality, the boats are only needed to capture the coast line, after the ship has spawned, its all down to you really. Hope this puts a note to your suggestion | |
2011-11-28, 00:12 | #35 |
FH2 Developer
Join Date: Feb 2009
Posts: 1,109
Germany
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Re: Release: Project Normandy
Yes he means player count, I mean map size.
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2011-11-28, 01:34 | #36 |
Join Date: Jun 2011
Posts: 154
United States of America
Location: every where
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Re: Release: Project Normandy
Well done love this mod
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2011-11-28, 05:56 | #37 |
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Join Date: Apr 2009
Posts: 4,769
Canada
Location: FBI, X-Files division
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Re: Release: Project Normandy
Well you know, PR's 4km maps play ok with only 64 players. Since the mod/beta is released we never reached 64, we have to see how it is first. 2km isn't big with PR gameplay.
Don't forget that after capping the beach, the map become a bit more PRish, with FOBs, rally, and long walks. That will be awesome to hide in fields and ambush PZIIIs, in a big map instead of a smaller one like Libesey for exemple. |
2011-11-28, 06:04 | #38 | |
Retired PR Developer
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Re: Release: Project Normandy
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With the server crashing unfortunately, we haven't seen much public play after the frontline flags have been capped. And once the US capture Dog, they get goodies and can build firebases and such. Rallypoints are available to squad leaders at all times as well. Perhaps the 64 layer needs a change, but I want to see how this plays out first . | |
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2011-11-28, 08:56 | #39 |
Join Date: Feb 2011
Posts: 357
Finland
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Re: Release: Project Normandy
How would I go about testing this with bots in a locally hosted game?
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Last edited by Atkinson; 2011-11-28 at 09:07..
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2011-11-28, 09:38 | #40 |
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Join Date: Apr 2009
Posts: 4,769
Canada
Location: FBI, X-Files division
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Re: Release: Project Normandy
The map does not support bots, well I guess so. Otherwise you can try it alone..
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Tags |
normandy, project, release |
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