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Old 2012-12-27, 09:00   #31
AfterDune
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Default Re: Smaller Omaha level?

Quote:
Originally Posted by Pvt.LHeureux View Post
Well we have the bunkers from french hope wich are good, but they have big useless part with grass texture on it, it those were removed (edited out) we would have waaaay more potential.
We could change the texture to something else, if it makes you feel better . Also they shine a bit too much, but even that can be fixed I'm sure.

Quote:
Originally Posted by gx View Post
I think its worth asking fh2. They have the exact statics but they are unused, sitting there doing nothing
Don't think they'll trade, but pass me a list of names and I could always ask around.

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Old 2012-12-27, 10:31   #32
Arc_Shielder
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Default Re: Smaller Omaha level?

Removing the green texture would also mean that someone also needs to add external walls in unseen parts. Retexturing is easier.

The only object there that might be a little hard to portray is the hotel. Do you have a reference, gx?
Furniture is not a problem, building might be.
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Old 2012-12-27, 14:02   #33
AfterDune
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Default Re: Smaller Omaha level?

Perhaps we should replace the grass texture with a concrete texture? This way you can use it in various environments. Unsure how it looks, but that's something we just have to try.

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Old 2012-12-27, 14:43   #34
Pvt.LHeureux
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Default Re: Smaller Omaha level?

Yeah use the same texture as the concrete part, so we don't have to paint ugly grass around them

But the best would be to remove the grassy part so the bunkers would be smaller and would fit in more places.
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Old 2012-12-27, 15:30   #35
Rabbit
Default Re: Smaller Omaha level?

Quote:
Originally Posted by Arcturus_Shielder View Post
The only object there that might be a little hard to portray is the hotel. Do you have a reference, gx?
Furniture is not a problem, building might be.




Best bet to design Vierville around this, as it is damn close to what it was. I think it's from the 50's or 60's, the changes where small, rebuilt the church and hotel in the draw. Vierville from all accounts I have wasn't bombed or hit by anything due to the need to keep the roads there. I only know of 2 craters found just outside the village, that is it. (wit exception to the naval bombardment of the church.)

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Old 2012-12-27, 17:45   #36
AfterDune
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Default Re: Smaller Omaha level?

Nice references right there, gx . Cheers. With all the information provided in this thread, someone can make a totally bad-ass and pretty accurate re-make of that area!

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Old 2012-12-27, 18:12   #37
Pvt.LHeureux
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Default Re: Smaller Omaha level?

If given some good static models.. yeah
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Old 2012-12-27, 18:16   #38
AfterDune
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Default Re: Smaller Omaha level?

Meh, you can create a very nice looking map with all the stuff we already have.

Of course more accurate statics are always welcome, but not necessary to create a nice looking map. The tobruk bunkers though would be very nice to have.

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Old 2012-12-27, 18:20   #39
Pvt.LHeureux
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Default Re: Smaller Omaha level?

Well if we had more enterable houses, some pubs/bars, french markings on buildings.
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Old 2012-12-27, 18:30   #40
sweedensniiperr
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Default Re: Smaller Omaha level?

juno could be done aswell.

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