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PR:BF2 Community Factions Discussion on PR:BF2 community factions.

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Old 2014-03-18, 20:34   #31
[R-DEV]Mineral
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Default Re: Welcome to the Syrian Mod Team

Quote:
Originally Posted by waldov View Post
Is there any plan on making a Hezbollah faction in the future? Obviously its not essential but it could offer a very interesting alternative faction on Syrian war maps. Only thing they need as far as i know is player models. On top of that they are the most bad-ass looking militant group in the middle east:
I have no interest in making another faction after the Syrian Army myself. And I doubt we'll ever see a reason to make such a faction. But nobody says you can't start working on it yourself

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Old 2014-04-01, 04:35   #32
SAUD X
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90% (or maybe100%) of arabic countries are supporting Syrian rebels army

So I think MEC is not the right name
I suggest the name "Syrian Gov" because the reality is battle between the syrian government vs syrian rebels

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Old 2014-04-01, 10:09   #33
[R-DEV]Mineral
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Default Re: Welcome to the Syrian Mod Team

Quote:
Originally Posted by SAUD X View Post
90% (or maybe100%) of arabic countries are supporting Syrian rebels army

So I think MEC is not the right name
I suggest the name "Syrian Gov" because the reality is battle between the syrian government vs syrian rebels

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MEC is only a Placeholder faction until we get the real Army Faction done. We cannot rename MEC as they are used on many non-syria related maps as well.

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Old 2014-04-01, 15:56   #34
SAUD X
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Quote:
Originally Posted by [R-DEV]Mineral View Post
MEC is only a Placeholder faction until we get the real Army Faction done. We cannot rename MEC as they are used on many non-syria related maps as well.

Yeah I mean only the battle against the syrian rebel

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Old 2014-05-08, 06:24   #35
[R-DEV]​Ason
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Default Re: Welcome to the Syrian Mod Team

Will you give the FSA deployable ATGM and ATGM HAT in the future?
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Old 2014-05-08, 09:48   #36
aryoseno12
Default Re: Welcome to the Syrian Mod Team

i like this faction, i just give you advice, the soldier skin is the same like the meinsurgent, can you make the fsa skin different with the meinsurgent
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Old 2014-05-08, 10:40   #37
[R-DEV]Mineral
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Default Re: Welcome to the Syrian Mod Team

Quote:
Originally Posted by aryoseno12 View Post
i like this faction, i just give you advice, the soldier skin is the same like the meinsurgent, can you make the fsa skin different with the meinsurgent
There is no real need for this really. It would be nice but it's not a priority right now But if a community texture artist is willing to work on then we'll sure implement it

Quote:
Originally Posted by Ason View Post
Will you give the FSA deployable ATGM and ATGM HAT in the future?
Yeah, our initial plan for the FSA has the RPG-29 as alternative hat for them once the weapon is finished. Although this will probably need a better discussion as we have to see if it is balanced out right. Could also be done with pick-up kits. But for sure the FSA will see a ATGM in the future.

Deploy-able probably not though as I find the SPG already a very powerful tool.

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Old 2014-07-02, 08:12   #38
[R-DEV]​Ason
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Default Re: Welcome to the Syrian Mod Team

Any news on the smoke for tanks/APCs? Will you implement the smoke that pours out of the tanks instead of grenades?
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Old 2014-07-02, 19:15   #39
[R-DEV]Mineral
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Default Re: Welcome to the Syrian Mod Team

We looked into it wihout any real results. seems hard to do. Will probably look into it some more later on.

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Old 2014-10-18, 11:06   #40
Fonsseals
Default Re: Welcome to the Syrian Mod Team

Hey Mineral, I don't know if I actually pitched the idea before but I think the Syrian Rebels should be replaced by Da3esh, since the 'FSA' is at this point not a cohesive force whilst Da3esh actually is an army.
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