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Community Maps Maps created by PR community members. |
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2014-01-30, 02:26 | #31 |
Join Date: Jul 2013
Posts: 1,057
United States of America
Location: memes
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Re: [Map] The Battle for Qinling V2
Alright, its up. Unfortunately this is an early version from the "Pre Alpha build" since I did not apply my changes to the minimap itself and it is not shadow-only like the other trees..
http://imgur.com/TM7kVxe |
2014-01-30, 03:12 | #32 |
Join Date: Jul 2013
Posts: 1,057
United States of America
Location: memes
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Re: [Map] The Battle for Qinling V2
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Last edited by X-Alt; 2018-04-30 at 02:41..
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2014-01-31, 02:33 | #33 |
Join Date: Jul 2013
Posts: 1,057
United States of America
Location: memes
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Re: [Map] The Battle for Qinling V2
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Last edited by X-Alt; 2018-04-30 at 02:41..
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2014-01-31, 23:01 | #34 |
Join Date: Jul 2013
Posts: 1,057
United States of America
Location: memes
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Re: [Map] The Battle for Qinling V2
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Last edited by X-Alt; 2018-04-30 at 02:41..
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2014-02-01, 03:31 | #35 |
Join Date: Jul 2013
Posts: 1,057
United States of America
Location: memes
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Re: [Map] The Battle for Qinling V2
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Last edited by X-Alt; 2018-04-30 at 02:41..
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2014-02-01, 04:08 | #37 |
Join Date: Jul 2013
Posts: 1,057
United States of America
Location: memes
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Re: [Map] The Battle for Qinling V2
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Last edited by X-Alt; 2018-04-30 at 02:41..
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2014-02-01, 04:22 | #38 |
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Re: [Map] The Battle for Qinling V2
How would you like you flags to work? Also, add this to the bottom of your terrain.con
Code:
terrainCuller.setUseStitchedLods 0 |
2014-02-01, 15:24 | #39 |
Join Date: Jul 2013
Posts: 1,057
United States of America
Location: memes
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Re: [Map] The Battle for Qinling V2
........
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Last edited by X-Alt; 2018-04-30 at 02:41..
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2014-02-01, 15:58 | #40 |
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Re: [Map] The Battle for Qinling V2
Well in supply group ID you will see 2 or 3 numbers like 311. What 311 would mean is (3)3rd flag in the route order (away from team 1 whos main flag should be 1) the next number (1) would be how many of the flags with the same first number are active. So if you have 2 flags with the SGI of 311, it means its random which one will be selected, if you made it a (2) both would be selected all the time. The last number (1) is which route it is. I recommend you only use 1 route, and go back through all the control points and adjust the SGI.
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Tags |
battle, map, qinling |
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