2015-11-02, 06:40 | #31 |
Join Date: Apr 2014
Posts: 133
Brazil
Location: secessionist southern states of Brazil
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Re: Broken Turret Stab\Accel
Come in support of the new change implemented by devs , may need some adjustments but we are certainly on the right track , do what is necessary, but not return to the unreality of towers that move much faster than their real counterparts .
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2015-11-02, 06:50 | #32 |
Join Date: Sep 2006
Posts: 247
United States of America
Location: Oklahoma
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Re: Broken Turret Stab\Accel
I think a lot of people that are upset about the changes are fine with the speed, unhappy with the weird mouse acceleration.
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2015-11-02, 07:07 | #33 |
Forum Moderator
Join Date: Jul 2012
Posts: 3,001
Europe
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Re: Broken Turret Stab\Accel
exactly. I had no problem moving my turret around fairly quickly, but when actually going for a target, it was not easy because the momentum of the movement of the turret makes it go back and forth from where you want to aim.
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2015-11-02, 07:52 | #34 |
Join Date: Jun 2015
Posts: 479
Jamaica
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Re: Broken Turret Stab\Accel
every one is butthurt !!
guys give it more time and wait till they fix or tweak it these guys are not EA !! It's PR Dev's, im sure they will make better for all of us btw i would like to point out that the Deviation indicator helps alot but at the same time make easer to snipe or kill some one but its not OP you still need to take it easy and take your time if you want maximum killshot i sniped on the jamaica map last night and it was amazing but i missed couple of targets coz i shot too fast (just for sake of testing) and it helps alot ! make infy better in PR hope this armour issue wont be as bad as ppl say it ! im sure there will be fixes and tweaks please old players don't leave us i hate when i read some one says ''it makes me stop playing PR'' maybe its time to do something else instade of tank i think this will prevent assat whoring and give noob/intermediate players like us a chance to try out tanks APC before we get kicked from squads bcoz the Tag holders made the squad and it just for thier friends (which is totally normal for me since i love trans and infy squads and i'll make one) hope this update dont split the community ! idk does the big issue is the tank turrets now ?! |
2015-11-02, 08:09 | #35 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: Broken Turret Stab\Accel
Looking from the realistic point of view, yes, you should not be able to 360 in 2 sec, but my experience as a real life gunner says that the sliding effect is very unnattural and unrealistic, when you let go og the stick the hydraulic motor stop and locks the cogs into position. A system where you would use WASD would be more realistic.
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2015-11-02, 08:43 | #36 |
Join Date: May 2007
Posts: 2,054
Netherlands
Location: Tiel, Netherlands
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Re: Broken Turret Stab\Accel
Don't want to spoil the party but you do know whoever owns a mouse with sensitivity settings can easily overrule the turret traverse limitation? I can instantly multiply my DPI and the turret turns as fast as I want it to. Once players get used to the acceleration it will become completely unbalanced. It's what happens in FH2.
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2015-11-02, 08:54 | #37 | |
Forum Moderator
Join Date: Mar 2014
Posts: 1,453
New Zealand
Location: Auckland
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Re: Broken Turret Stab\Accel
Quote:
Seriously though, this is stupid. You shouldn't nerf something because people are good at it. | |
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2015-11-02, 08:57 | #38 |
Forum Moderator
Join Date: Mar 2014
Posts: 1,453
New Zealand
Location: Auckland
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Re: Broken Turret Stab\Accel
Real life fire control systems have brakes on the turret to stop you from accelerating past your target.
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2015-11-02, 09:14 | #39 | |
Banned
Join Date: Jul 2015
Posts: 55
United States of America
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Re: Broken Turret Stab\Accel
Quote:
Most obvious in early T-72(IIRC it was less than 20 degrees per second, which actually will take more than 12 seconds to do 360). That had to do with stabilizers(which stops working above 18-20degrees per second). Make turret controlled by WASD is the final solution and, imo, the best one. | |
2015-11-02, 10:30 | #40 | |
PR:BF2 Developer
Join Date: Jul 2011
Posts: 1,966
Belarus
Location: Minsk
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Re: Broken Turret Stab\Accel
Quote:
We specifically implemented this feature to disallow playing with DPI. | |
assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain. Time to give up and respawn.
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Tags |
apc, bad, broken, rotating, stabaccel, turret |
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