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#31 |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 921
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Location: Frl
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Make sure to ask about getting the map in game.
![]() He is missing the bin64 folder in his pr_edit mod, did he do something wrong while setting up his pr_edit? He will need that folder to build his map. I was only able to explain the basics since my knowledge is limmited. D.J. |
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#32 |
Retired PR Developer
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Everybody only has a "bin" directory (which contains either the 32- or 64-bit launcher and stuff), it's us developers that have both in our repos, because we're using additional tools
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#33 | |||
Join Date: Jun 2014
Posts: 600
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Location: SQUAD LEADER CENTRAL
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![]() Quote:
![]() also a very good idea about soil color and rocks, i love reference photos and ill def take that into account ![]() ![]() Quote:
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#35 |
Join Date: Jun 2014
Posts: 600
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Location: SQUAD LEADER CENTRAL
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#36 |
Join Date: Jun 2014
Posts: 600
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Location: SQUAD LEADER CENTRAL
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7/15/17-
V2.9 small update mostly terrain -Terrain improvements to NW city/village, added a mountain to it's east and created a valley to the sw, that way ground troops have more options in order to move into this location. -frozen well nw vilge -small terrain improvements to RU base but not as important, trying to figure out the highway/airfield space -coastline expanded |
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Last edited by QuickLoad; 2017-07-16 at 17:31..
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#37 |
PR:BF2 Lead Developer
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![]() Mineral: TIL that Wire-guided missiles actually use wire
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#38 |
Join Date: Aug 2014
Posts: 306
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And still waiting for the minimap
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#39 |
Join Date: Jun 2014
Posts: 600
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Location: SQUAD LEADER CENTRAL
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![]() ![]() here it is, i am not pleased with it but apparently because it's a bf2 editor and the editor wasn't built for 4km maps, the 'minimap' only captures a fraction of the center, and the rest of it it only captures 2D terrain(what you see as 'mountains' are really just textures, not actually terrain changes, but if you have an extrodinary eye you can see where I put some valleys, however it takes a reaaaaally good eye for that, they will be easier to see when I redo the textures for terrain ![]() to do the full minimap it might take some time that i'd rather do when the map is done, so i'll follow vdhiede's plan which is to take screenshots of the entire map and then place them together to get a feel. however i won't be doing that yet because the map still needs lots of work ![]() edit: also incase anyone gets the wrong idea, this is super early stage of minimap which is why it looks like crap :P |
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#40 |
Join Date: Jun 2014
Posts: 600
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Location: SQUAD LEADER CENTRAL
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Tags |
4km, arctic, discussion, general, lion, map, problems, wip |
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