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Modding Tutorials Information and tutorials related to modding BF2. |
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#31 |
Join Date: Jun 2007
Posts: 1,345
Location: Ireland
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Okay I fixed that problem(thanks Pride) but now it only creates the file tx00x00.dds
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#32 |
Join Date: Feb 2008
Posts: 262
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Location: Behind you!
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i am really annoyed i have spent sooo long trying to get his to work but it wont, i keep getting this problem its an error message and states that bf2_split.exe has suffered an error do you want to send an error message yes/no. now this is really anoying me i have tried EVERYTHING and it will not work for me. is it possible for someone else to convert my file for me? if so i'd really appreciate it cuase i am really looking forward to making my map thnx guys THIS IS URGENT!
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Last edited by Chanvlan; 2008-04-24 at 13:35..
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#33 |
Banned
Join Date: Mar 2008
Posts: 2,329
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Location: Manchester
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I Presume you would use this as a template to make a map rather than the actual colourmap or maybe Im wrong? Anyway I was just posting to point out some great software I "got" which could be usefull for this.
Its called stichmaps and what is does is take over google earth. You define a large area for it, and it then zooms into them all, saves the pictures and them stiches them together for you minus all the scrolbars etc. so basically you get a very large high definition picture of your chosen area - very useful ![]() |
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#34 |
Join Date: Aug 2007
Posts: 1,316
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Location: The 44 Islands ;)
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I've done everything according to this tutorial but when I load up my edytor there's no change...
![]() ...but there are proper looking files in colormaps directory. Does this method works with scale 4 maps? Couple details: - my map size: 1024x4 - colorbig.tga texture resolution: 4096x4096 - colormaps texture resolution: 512x512 (files from tx00x00 to tx07x07) Thanks for any help ![]() |
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#35 |
![]() Join Date: Jan 2008
Posts: 270
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If your using gimp to paint with it may not make the right .dds file.
Use the program Paint.net to convert it into the proper .tga file. If Tpaint is running properly you might have some files in the wrong folder. |
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#36 |
Join Date: Aug 2007
Posts: 1,316
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Location: The 44 Islands ;)
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OK. I've figured it out
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Last edited by Ragni<RangersPL>; 2008-08-17 at 10:33..
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#37 |
Banned
Join Date: Mar 2008
Posts: 2,329
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Location: Manchester
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As I mentioned stichmaps is a great program for making large high res images of an area.
Heres the link : StitchMaps Just to explain how it works - If you have a say a 4km on google earth, then the pic res will be quite low. ![]() Stitchmaps automatically zooms in on each smaller square, to get a higher resolution, and then stiches them together into one high res, big picture - minus all the icons etc. Ive got the program so if you cant afford it I could produce one if you PM me. |
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#38 |
![]() Join Date: Aug 2008
Posts: 2,835
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Location: London, Ontario
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I'm having problems getting this working. I am running vista, so maybe that is causing the problem. I follow the steps and when i go back to the editor there is no change in the terrain textures. I can get it to apply the colormap in the menus with import colormap and select colormap, but then i get runtime errors after that.
Any help would be appriciated. If you can't tell i'm new to mapping. Done a few tutorials, made a basic first map, but beyond that i know very little. |
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#39 |
Retired PR Developer
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Just as a reminder, if you're following the resize chart for a 1024x4 map, don't make a 8192x8912 resolution .tga picture, you probably won't be able to open it ever ever again because your PC most likely doesn't have enough RAM to do that.
I did and now I have a useless 200 Mb .tga file ![]() ![]() |
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#40 | |
Banned
Join Date: Jun 2008
Posts: 126
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Location: Monte Grande , Buenos Aires
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![]() Quote:
Level link: The map is loaded but it leaves to the desk when the squadron is selected, any help!! alt_2 - Windows Live SkyDrive | |
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Tags |
colormaps, image, tutorial |
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