2009-07-26, 11:50 | #31 | |
Join Date: Apr 2009
Posts: 1,172
Canada
Location: Radelaide, Raustralia
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Re: Fireteams in .86
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2009-07-26, 11:53 | #32 | |
Join Date: Apr 2009
Posts: 1,172
Canada
Location: Radelaide, Raustralia
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Re: Fireteams in .86
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2009-07-31, 04:29 | #33 |
Join Date: Apr 2008
Posts: 358
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Re: Fireteams in .86
The medic/Corpsman ALWAYS goes in the support element of the squad. In the US Marine Corps there are 3 elements to a squad, and are no longer called fireteams. they are the Assault team, support team, and security team. the corpsman is in the support team with SAWs/riflemen/combat engineers. Assault is just riflemen (possibly with M203's and other things of the like) and the secuirty is usually only 2-3 riflemen. this is based off a full squad of 13 Marines however.
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2009-07-31, 04:40 | #34 |
Join Date: Nov 2008
Posts: 58
Australia
Location: Brisbane, QLD
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Re: Fireteams in .86
The support element.
In my FT's, the support element, obviously, stays back and suppresses the target. When staying back, the medic is usually a lot more safe. In addition, if the assault element is taken down, there is still a chance the medic can revive them. If the medic was in the assault element, there would be a lower chance of getting revived. Sure one of the support soldiers could pick up the kit, but that would take away his ability of.. providing suppressive support with the LMG for example. And sometimes the support element would not be able to reach the medic kit in time anyway. |
2009-08-26, 22:19 | #35 |
Join Date: Aug 2009
Posts: 2,016
United Kingdom
Location: Nottingham <3
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Re: Fireteams in .86
13? Clearly not superstitious!
Anyway, Yeah medic in the Support Group with the LMG, Medic and A Rifleman If you trust your squad and it's a good squad or the SL if you think your squad will mess up easily so you can place markers etc. A Squad (minus any kits as you can't get these from a rally so they are not needed) should be something like LMG, medic, Officer Iron Sights, Rifleman Specialist, Rifleman Iron sights, rifleman Optics. So Optics, LMG, and medic give Supporting fire, and Officer Specialist and iron Sights flank. or even no optics and just Iron Sights (yes I love iron sights but wth ). |
2009-08-27, 00:22 | #36 |
Join Date: Feb 2008
Posts: 327
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Re: Fireteams in .86
With the power of the LMG, I tend to run an MG team comprised of an LMG and a standard riflemen. The riflemen is there to help spot for the LMG as well as keep up situational awareness for the LMG. This allows four (3 is such a small number) to do the flanking/attacking. I like to spot the enemy squad and get my MG team set up in an overwatch position and attract all the attention by having them commence contact. This allows the unseen rest of the squad to quickly mop up anything that's left.
This tends to work very well in a defensive manner as well. Have the MG team cover the main approach while the others take up positions on the flanks of the MG team. If the MG team starts to receive too much fire, the other rifles can proceed to reveal themselves and begin engaging/pushing up on the hostiles themselves. This will usually lead to fire superiority as well as victory. |
2009-08-27, 00:33 | #37 | |
Join Date: Aug 2009
Posts: 2,016
United Kingdom
Location: Nottingham <3
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Re: Fireteams in .86
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For a 3 man attacking team, the ones with grenades should throw grenades in, while a grenadier (or just using smoke grenades if there's no grenadier around) pops smoke on the enemy location, then a rifleman specialist will fire a few shots of his shotgun off (Very loud, a nice confusing Bark, people have no idea what it is, adds to the confusion along with the grenades right amongst the enemy) before finally clearing it out with everyone firing a mag into the smoke and at the enemy if they see them as they advance through. Once the attack is over neatly regroup away from the smoke. hard to do in a Public game though | |
2010-01-06, 20:03 | #38 |
Join Date: Mar 2007
Posts: 25
Australia
Location: Kiama
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Re: Fireteams in .86
don't know if someone mentioned already or not, but def want a medic in each fireteam, so pick one up when u can, otherwise with the SL because he's the most important person to keep alive, for RP's mainly.
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2010-01-24, 04:12 | #39 |
Join Date: Jun 2009
Posts: 417
United States of America
Location: Crossville, TN
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Re: Fireteams in .86
QUOTE:I don't really want to advance as 1 squad because 1 lmg can really pin you all down and I don't advance as a blob especially in a jungle (OGT) setting, so please be in context that I want your suggestions to be for fireteams Thanks!
The ideal setup would be to have one full infantry squad with support weapons(ACOGs, AR, GL, etc) and a medic to serve as the support element, and another squad with Ironsight/aimpoint SL, medic, AR and 3 ironsight/aimpoint riflemen to carry out the assault. Of course, this would take coordination btwn the squads and their transport(MUMBLE!!) But on a public server this may not work out :P |
Tags |
.86, fireteams, medic |
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