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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2012-08-17, 08:57   #31
Daniel
Banned
Supporting Member
Default Re: hellfire missiles (Top Attack)

Quote:
Originally Posted by Hunt3r View Post
Let's not, because the stabilization code just doesn't work in BF2.
*facepalm* exactly THAAT is what then shows the skill of pilot, to hover for ~ 5 sec. sooo quiet so the gunner can give a 500m headshot with the guided missile!!!
Got it?
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Old 2012-08-17, 10:15   #32
Stemplus
Default Re: hellfire missiles (Top Attack)

What is the point of hovering? To get a HAT to the face? A gunner that can't hit a target when moving at about 200 speed (ingame) is a crap gunner.
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Old 2012-08-17, 10:30   #33
Daniel
Banned
Supporting Member
Default Re: hellfire missiles (Top Attack)

Well, as pilot you should hover without moving for about 5 seconds so the gunner get e perfect shot, then chopper disappear again... No HAT will get you, believe me.
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Old 2012-08-17, 11:28   #34
Stealthgato
Default Re: hellfire missiles (Top Attack)

Quote:
Originally Posted by Daniel View Post
Well, as pilot you should hover without moving for about 5 seconds so the gunner get e perfect shot, then chopper disappear again... No HAT will get you, believe me.
If your gunner cant be accurate on the move then hes simply no good. Hovering is a noobs mistake.
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Old 2012-08-17, 11:45   #35
Daniel
Banned
Supporting Member
Default Re: hellfire missiles (Top Attack)

Well, how do you want to aim as gunner while your AH-64 pilot (for example) is making a 90? turn and shaking as hell? xD


Yes, indeed, depends on skillz.
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Old 2012-08-17, 13:13   #36
KiloJules
Default Re: hellfire missiles (Top Attack)

Just talking out of my arse here but seriously....how do you keep your guide on the target while on the move in the chopper? Especially on turns. I mean sure, when going straight for ~3 seconds it should be possible for a god gunner but other than that...
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Old 2012-08-17, 13:13   #37
Stemplus
Default Re: hellfire missiles (Top Attack)

well you don't need to fly upside down and vertical, you can be slowly flying forward at high alt (i.e. 400m 200speed for Burning Sands)

@kilo

you don't need to keep the crosshair on the target if you want the rocket go there. Just click and leave it, if you want it to turn again click somewhere else
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Old 2012-08-17, 20:34   #38
SShadowFox
Default Re: hellfire missiles (Top Attack)

It's simple to use a helicopter nicely :

No Laser = Stay still, if get an AA lock or hear a missile going, go down and RTB.

With Laser = Fly straight down to the laser shooting Hydras and the Hellfire(s) on the Laser.
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Old 2012-08-18, 14:34   #39
Stemplus
Default Re: hellfire missiles (Top Attack)

Well if the view distance is big (iron eagle/black gold) you don't need to dive. Go far away and let your gunner lock onto the laser. Wait a few seconds to get confirmation on the hit and RTB. don't worry about AAs, you will be OOR. Handhelds' range is about 600-700m, and AAV's range is 1300.
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Old 2012-08-18, 22:44   #40
Hunt3r
Default Re: hellfire missiles (Top Attack)

Quote:
Originally Posted by Daniel View Post
*facepalm* exactly THAAT is what then shows the skill of pilot, to hover for ~ 5 sec. sooo quiet so the gunner can give a 500m headshot with the guided missile!!!
Got it?
You obviously have never had to deal with the older LG missile code where they didn't just go to where you clicked.

With those missiles you could only hover or fly straight at the target.
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