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Old 2009-10-06, 09:03   #31
Tonnie
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

looking promising mate, should look kick ass once you get a good lightmap down on it. Tho i agree with others when it comes to game play balance, Air assets will just rule over this map np, you really might wanna think about adding some more villages ect but looking good


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-10-06, 10:24   #32
Amok@ndy
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

atm there are no lightmaps done cause of some problems with the undergrowth i had to delete them


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Old 2009-10-13, 12:43   #33
Amok@ndy
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Default *** UPDATE ***

*** UPDATE ***

after a objectiv discussion i started the map totally new and placed the base away of the middle (sry for those who liked this but its better so)


here i have a small video what i have done after i got the map back to the old status


EDIT: Fixed YT link /Pride

greetz @ndy


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Last edited by Amok@ndy; 2009-10-13 at 15:28..
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Old 2009-10-13, 14:28   #34
N.Kuntze
Default Re: [Map] Jormdarreh Range (4km) [WIP]

Just place that -> CWrAu2Zyl9M <- between [youtube] [Youtube/]
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Old 2009-10-13, 14:46   #35
Adriaan
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

Heheh, nice vid . Gives kind of an idea how much time goes into making a map...

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Old 2009-10-13, 15:23   #36
H.sta
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

how can a plane land there, its a mounatin in front of the runway.... may i suggest turning the base 90 degrees to the left

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Old 2009-10-13, 15:28   #37
Amok@ndy
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

Quote:
Originally Posted by H.sta View Post
how can a plane land there, its a mounatin in front of the runway.... may i suggest turning the base 90 degrees to the left
then you will maybe start into the surrounding terrain ^^

but you will see its possible to start and land
of course you have to act like a REAL pilot and start with you afterburner to start easy but it is also possible without afterburner


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Old 2009-10-13, 15:50   #38
Arnoldio
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

Jet on 4km isnt good...maybe if airspace would be like in CA, but this would be bad...
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Old 2009-10-13, 15:52   #39
Durkie

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Default Re: [Map] Jormdarreh Range (4km) [WIP]

looks really nice

did you make the terrain with geocontrol?
and one tip for the road IMO it is expensive too lower a road in that kind of terrain you need al sorts of heavy equipment to do it instead you can better raise the terrain so you don't have to dig it out and you need to fill it up with sand anyway so you get a stable foundation
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Old 2009-10-13, 16:01   #40
Amok@ndy
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

yes this terrain is generated with geocontrol2 it tooks me some hours to get behind geocontrol ;D


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