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Old 2010-08-30, 12:34   #31
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
DEM data for the most part is really low quality. Using DEM data on its own is not enough for a FPS like BF2 which each grid square is 2ms. Right now your only using like 10m grids worth of data.

You need to add the missing detail the DEM dosen't have, unless you want really low detailed terrain.
smooth tool is my friend
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Old 2010-08-31, 11:54   #32
SWIZZ=kettcar=

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Default Re: [Map] Badghis mountains (2km) [WIP]

sure

nice work so far zeno
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Old 2010-08-31, 12:11   #33
Rhino
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Default Re: [Map] Badghis mountains (2km) [WIP]

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Originally Posted by Zeno View Post
smooth tool is my friend
You sir have just lost 20pts. Smoothing is the opposite thing you want to be doing...

Ok lets take muttrah for example a sec, here its its primary heightmap:


Now if we zoom in 500% on the mountains to the north, we can see all the differences in height by the colour of the pixels.


notice there is a lot of variation in the pixel colours from one to the next, some very dark with the other right next to it might brighter. All this variation makes for the natural looking rock face where you have some bits of rock sticking out etc, as seen here:




Now for a start, if I make the image much lower scale (which basiclaly what a DEM image is like) you end up with it looking like this:



Notice all thous small detail pixels have gone, all thous small jitters etc have been lost and basically "smoothed out" into the surrounding area.

Now that's what you have to work with that's fine but you now need to add the detail back in, not take even more out by smoothing it even more....

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Old 2010-08-31, 12:27   #34
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

i see your point but when you directly import terrain from DEM you get a very uneven terrain that is almost impossible to walk on... thats why i use the smooth tool and then go over with the random tool/smooth tool to add details
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Old 2010-08-31, 12:39   #35
Rhino
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Default Re: [Map] Badghis mountains (2km) [WIP]

Ye the main reason its probably impossible to walk on thou is because you most likley didn't use a 2km area off the DEM data, your most likley squeezing something like a 16 or 32km area into 2kms which then ye makes it impossible to walk on

If you use 2km DEM on a 2km area, its very easy to walk on as its incredibly smooth hehe.

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Old 2010-08-31, 12:58   #36
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
Ye the main reason its probably impossible to walk on thou is because you most likley didn't use a 2km area off the DEM data, your most likley squeezing something like a 16 or 32km area into 2kms which then ye makes it impossible to walk on

If you use 2km DEM on a 2km area, its very easy to walk on as its incredibly smooth hehe.
i know all this

im making the the desert dunes green now
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Old 2010-08-31, 12:59   #37
MikeDude

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Default Re: [Map] Badghis mountains (2km) [WIP]

This map gives an freaking awesome feeling! +10 for this map!
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Old 2012-01-17, 18:07   #38
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

OP updated:












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Last edited by [R-CON]Zeno; 2012-01-19 at 21:50..
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Old 2012-01-19, 21:54   #39
Zeno

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Default Re: [Map] Badghis mountains (2km) [WIP]

how do i place caches and code it to work properly? and link to tutorials or explenation how to?
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Old 2012-01-19, 23:49   #40
AFsoccer
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Default Re: [Map] Badghis mountains (2km) [WIP]

Quote:
Originally Posted by Zeno View Post
how do i place caches and code it to work properly? and link to tutorials or explenation how to?
We hope to have a tutorial for this shortly.

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