2010-04-13, 19:10 | #32 |
Join Date: Mar 2007
Posts: 117
Location: California
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Re: Muttrah City v0.91 Feedback
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2010-04-14, 10:45 | #33 | |
Join Date: Feb 2010
Posts: 109
Croatia
Location: Osijek
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Re: Muttrah City v0.91 Feedback
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one more thing rhino. dont know was that a bug (server maybe) or you did that on purpose. few days ago i was doing a trans squad on USMC side, and we had 2 birds in the air, and 3 choppers on the carrier, which makes a total of 5 choppers as far as i know, there should be only 4. the 5th wasnt the cas huey, all 5 were trans choppers | |
Last edited by kaufman_23; 2010-04-14 at 10:53..
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2010-04-14, 11:06 | #34 |
Join Date: May 2009
Posts: 3,566
New Caledonia
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Re: Muttrah City v0.91 Feedback
I thought there was 3 trans Hueys, 1 attack Huey and one Cobra?
If you take a boat and you're not going to reuse it, think about destroying it to allow a respawn later. |
2010-04-14, 11:13 | #35 |
Join Date: Apr 2009
Posts: 707
United Kingdom
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Re: Muttrah City v0.91 Feedback
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2010-04-15, 12:44 | #36 |
Join Date: May 2009
Posts: 301
Germany
Location: Leipzig
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Re: Muttrah City v0.91 Feedback
My experiences, suggestions and opinion:
I like how Muttrah is played with the new flag layout, most of the fighting now happens between mosque and construction site. I know you tried to prevent people from rushing docks, but it still happens, there's always at least one guy running off to docks with the BRDM or even an empty troop-trans truck. Also the US are now able to rush, as in the time their APCs need to reach shore, MEC could not build proper FOBs and defenses. While MEC build their first FOB, US have built two or three already, pushing in against a more or less unprepared team. That gets worse if the choppers are flying them in, right on top of the FOBs just under construction. So my suggestion is: Spawn 2 troop transports and one supply truck + BRDM in the beginning for MEC, after capping the first flag spawn 2 more troop transports, the UAZ and an additional supply truck. This should help MEC to prepare at least one good FOB in the beginning, while they still have to stay and cap the flags first, which will prevent rushing in big numbers. At last, as nobody else mentioned it here, the soundbug is back! Had it three times till now, 2 times normal rotor sound, once Hellfire soundbug. |
2010-04-15, 16:15 | #37 |
Join Date: Jan 2008
Posts: 1,093
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Re: Muttrah City v0.91 Feedback
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2010-04-15, 16:43 | #38 | ||||||
Retired PR Developer
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Re: Muttrah City v0.91 Feedback
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If I wanted to prevent them from rushing the docks I would have removed all vehicles from the start or put a wall in front of the entrances to docks Quote:
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Ye thou the edge of map distance thing isn't going to stay the same, just saying in .91 that is the current situation | ||||||
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2010-04-15, 19:39 | #39 | ||
Join Date: May 2009
Posts: 301
Germany
Location: Leipzig
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Re: Muttrah City v0.91 Feedback
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Tags |
city, feedback, mec, muttrah, tank, v091 |
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