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#31 | |
Join Date: Jul 2009
Posts: 133
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Not sure about that, we could edit the sound but not sure if it's allowed. | |
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#32 |
Join Date: Jul 2009
Posts: 133
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Minimap updated.
new screenies soon, object lightmapping didn't turn out so well. |
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Last edited by Element-X_IV; 2010-08-26 at 10:12..
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#33 |
Retired PR Developer
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you dont need objectlightmaps until your map is finished
its so much wasted time cause if you need to move the building a lil bit you need to generate new lightmaps ... |
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#34 |
Join Date: Jul 2009
Posts: 133
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#35 |
![]() Join Date: Mar 2010
Posts: 1,413
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Location: Prague
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I would like to see the tunnel a bit more integrate into the hill, i of course know that u cant go underground, but adding some rocks on the hill and maybe trying to put some plants on the tunnel yould make it feel more uniform.
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#36 | |
Join Date: Jul 2009
Posts: 133
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I'm gonna see if I can get someone to change the textures for it so It wont stand out. or probably a new tunnel cover. | |
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#37 |
![]() Join Date: Mar 2010
Posts: 1,413
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Location: Prague
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Yes, that s exactly what i have meant. You know the tunnel on Beirut, for me its like fist in the eye.
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#38 |
![]() Join Date: Oct 2007
Posts: 1,740
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Location: The Jerz
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Awsome lol ... i sespecialy like the underground highway thats cool . . the on ramps to the bridge need more objects around it aventualy treess buildings somthing to cover up the giant Triangle
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#39 |
Join Date: Jul 2009
Posts: 133
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Alright so,
I've ceased work for a few months and have decided to get back on working on this. A few stuff has been changed I've been working mostly on the tunnel system and trying to test this in-game and have the Canadians set up as a placeholder for the FDF (that is if the team will ever finish it soon). I've added birches and fiddled around with the sky, light and color settings to make it look more appealing. Here is a screenie of the new overgrowth color. ![]() I made it look a bit more light and dry compared to the old dark-green wet looking color. Now, onto some of the problems. I just tried LM'ing again to make an updated minimap but am having a problem. Everything but the Overgrowth on the northern map area isn't being LM'ed. Terrain and all other statics are fine. To show what I mean: ![]() But before that, I've been trying to set this up to work in-game. I finally understood how to get it to work, setting up factions and stuff. It crashed alot during loading. I used window debug mode and got these errors. After one of these (not sure which one), I'd CTD. But If ever I did finish loading, my controls would cease to work and the only way to fix it was by deleting my profiles in my docs and retrieving accounts and then start over. Here are the errors: ![]() ![]() ![]() ![]() I'd appreciate any help as I'd like to finally be able to test this in-game and take new pictures to show. EDIT: The other screenies are old some 1 month or something. I retested again, all those usmc texture errors might be fixed because I already learned how to set the factions properly compared to when I used to copy files off other maps. Now I get this error, all the rest is still not confirmed. ![]() |
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Last edited by Element-X_IV; 2010-11-28 at 13:23..
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#40 |
Retired PR Developer
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https://www.realitymod.com/forum/f38...it-system.html
and just ignore the texture coordinates outside range error, it means nothing. The LMs bug happens some times, try LMing just one of the top patches again and see if that helps, you might need to tweak your OG settings etc thou. |
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Tags |
4km, map, poxo is ghey, prizrak, wip |
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