project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights
21 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR Highlights Highlights of what work the Devs are currently working on

Closed Thread
 
Thread Tools Display Modes
Old 2010-12-16, 18:44   #31
Jigsaw

Jigsaw's Avatar
Default Re: Presenting AASv4, now with Attack Routes

Quote:
Originally Posted by dtacs View Post
'You' as in the mapmaker, or will there be two different versions of the map available?
That's up to the individual mapper and whether they decide to do both AASv3 & v4 gamemodes, potentially utilising the "Standard", "Alternative" and "Infantry" options.

Really though I can't see how that's a negative change, you can still flank very effectively and in exactly the same way as you would in v3, the only real difference is that you won't have to troop from one side of the map to the other to attack a flag that makes no logical sense whatsoever.

It is worth noting that the entire map will still be open to you, just that the flags will be in some kind of logical order.

Fantastic work.
Jigsaw is offline
Last edited by Jigsaw; 2010-12-16 at 19:18..
Old 2010-12-16, 18:56   #32
Zrix
Supporting Member

Zrix's Avatar
Default Re: Presenting AASv4, now with Attack Routes

This is highly needed, good job



Zrix is offline
Old 2010-12-16, 18:57   #33
CBT02
Default Re: Presenting AASv4, now with Attack Routes

amazing change for the better of the gameplay!! very nice work guys.
CBT02 is offline
Old 2010-12-16, 19:09   #34
Zyco187

Zyco187's Avatar
Default Re: Presenting AASv4, now with Attack Routes

hell yeah will be looking forward to this
Zyco187 is offline
Old 2010-12-16, 19:14   #35
Zoddom
Default Re: Presenting AASv4, now with Attack Routes

omg i jsut love the devs!
tahts exactly the change i always imagined and thought it HAS to get ingame sometime !

BRILLIANT!
Zoddom is offline
Old 2010-12-16, 19:30   #36
Wakain
Default Re: Presenting AASv4, now with Attack Routes

very interesting, I agree this will probably make 4km maps much more enjoyable!
Wakain is offline
Old 2010-12-16, 19:40   #37
Fuzzy McDoodle
Default Re: Presenting AASv4, now with Attack Routes

Wow, sounds great. Having a huge map with 5 or so different combinations of flag objectives could have a huge impact on replayability (even though I don't mind playing Muttrah or Kashan 1000 times)
Fuzzy McDoodle is offline
Old 2010-12-16, 20:17   #38
Bartholomäus
Default Re: Presenting AASv4, now with Attack Routes

This is realy a good idea and i hope it will bring mor fun to Pr.
Bartholomäus is offline
Old 2010-12-16, 20:38   #39
Gozjh
Default Re: Presenting AASv4, now with Attack Routes

Wait, so people don't like sight seeing walking across a 4k map? shocking...

Great job Dev's, it will definatly speed up gameplay while still keeping good size. I have to admit, the map looks kinda weird with all objectives on one side, but that will wear off after I play a round of this (and what does a funny looking map have to do with anything?)
Gozjh is offline
Old 2010-12-16, 21:22   #40
Hotrod525
Default Re: Presenting AASv4, now with Attack Routes

It also had QUITE alot of realism in the sense that now they will be a "pre-planed" strategy. No more ge-gol-fok strategy that spread the team in all little team disperce in the vast open field.
Hotrod525 is offline
Closed Thread

Tags
aas, aasv4, attack, options, presenting, routes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 00:02.