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Modelling & Animations Everything but Static Objects |
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Thread Tools | Display Modes |
2014-04-03, 19:46 | #31 | |
Retired PR Developer
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Re: [Vehicle] Sisu SA-150 "Masi" [WIP](FDF)
Quote:
I also see a bit of 'pixelization' on the base, so if you want to try to make that smaller if you can. I know BF2 doesnt give the greatest advantage to lots of fine detail but a nice metal base looks nice (this may be miniscual just saying, and it will prob be hidden by dirt and such later too) Also, do you have any normals? | |
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2014-04-04, 20:00 | #32 |
Join Date: Dec 2008
Posts: 94
Finland
Location: Kajaani
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Re: [Vehicle] Sisu SA-150 "Masi" [WIP](FDF)
Can't wait to test this on battlefield.
I drive these things almost every day in real life ^^ |
2014-04-04, 21:23 | #33 |
PR:BF2 Developer
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Re: [Vehicle] Sisu SA-150 "Masi" [WIP](FDF)
Pretty much in a mod where we are constantly hitting the memory budget - to justify a alpha channel (larger memory size) it really needs to be worth it, in this case I really dont think it is.
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2014-04-04, 21:33 | #34 |
Retired PR Developer
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Re: [Vehicle] Sisu SA-150 "Masi" [WIP](FDF)
The alpha can be put into the Diffuses alpha channel to replace the Spec map for just the chains at the cost of having no spec for them, or alternatively you could UV it to its own small texture sheet but wouldn't recommend the second unless a spec was really worth it.
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2014-04-05, 08:18 | #36 |
Join Date: Aug 2009
Posts: 2,271
Finland
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Re: [Vehicle] Sisu SA-150 "Masi" [WIP](FDF)
Yes, i agree. We're just going to remove the chains.
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Tags |
fdf, finnish, masi, sa150, sisu, vehicle, wip, wipfdf |
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