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Old 2012-01-01, 18:47   #431
BroCop
Default Re: [Map] Karez Offensive (4km) [WIP]

Well currently its 1400m. Which is quite ridiculous considering the map is more open than Kashan somehow. Sure there are a few ridges and hills but they are relatively small. Get onto some high ground and suddenly you can see half the map. Couple that with some extreme range weapons (tanks, HAT) and go figure what starts happening
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Old 2012-01-01, 19:01   #432
Arc_Shielder
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Default Re: [Map] Karez Offensive (4km) [WIP]

Quote:
Originally Posted by CroCop View Post
Well currently its 1400m. Which is quite ridiculous considering the map is more open than Kashan somehow. Sure there are a few ridges and hills but they are relatively small. Get onto some high ground and suddenly you can see half the map. Couple that with some extreme range weapons (tanks, HAT) and go figure what starts happening
I agree.

The point I was trying to make with "miscalculation", is that whoever played Russia complain about the same things without having in mind that their armor was generally incompetent and their handheld ATs had a static role - due to camping. If Russia played their assets right, perhaps we wouldn't even be discussing about the unbalance of HATs.

It's sort of an illusion to instantly believe that after 1 round under the circunstances that Wicca proposed to us, that Russia is THAT bad as some of you like to point out.

Imagine the same event, with the same factions, but with flags, VD shortened by 1/3 - as you stated - and Russia playing cohesive. Would you be so certain that they would lose every time?

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Old 2012-01-02, 10:50   #433
Pvt.LHeureux
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Default Re: [Map] Karez Offensive (4km) [WIP]

You guys played C&C or some kind of Team Deathmatch lol?
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Old 2012-01-19, 02:49   #434
Wicca
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Default Re: [Map] Karez Offensive (4km) [WIP]

Final Lightmap on terrain commenced at one o clock Norwegian time.

Time remaining 400 min.

Lightmapsettings lightintensity 0,34

Lightmapsettings sunintensity 0,34

I WILL NOT SLEEP!


Xact Wicca is The Joker. That is all.
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Old 2012-01-19, 02:51   #435
Shovel
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Default Re: [Map] Karez Offensive (4km) [WIP]

Wicca has been given tags.

Retreat! He is gaining power!

Shovel009
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Old 2012-01-19, 03:18   #436
Wicca
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Default Re: [Map] Karez Offensive (4km) [WIP]

4 hours later... Patch 24

Still 400 min remaining?

Getting abit sleepy, but way to excited about being an rcon to sleep.

GAME ON!


Xact Wicca is The Joker. That is all.
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Old 2012-01-19, 04:57   #437
AFsoccer
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Default Re: [Map] Karez Offensive (4km) [WIP]

Quote:
Originally Posted by [R-CON]Wicca View Post
Getting abit sleepy, but way to excited about being an rcon to sleep.
... and such much secret stuff to read about...

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Old 2012-01-19, 10:03   #438
Wicca
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Default Re: [Map] Karez Offensive (4km) [WIP]

i feel asleep! And i remember waking up to turn off the computer o.0

But the bf2 editor is still running even if my PC went into sleep mode.


Xact Wicca is The Joker. That is all.
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Old 2012-01-27, 18:29   #439
ledo1222
Default Re: [Map] Karez Offensive (4km) [WIP]

Quote:
Originally Posted by [R-CON]Wicca View Post
i feel asleep! And i remember waking up to turn off the computer o.0

But the bf2 editor is still running even if my PC went into sleep mode.

You got lucky then
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Old 2012-01-27, 18:35   #440
Rudd
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Default Re: [Map] Karez Offensive (4km) [WIP]

if ur comp goes to sleep with the editor opens, the editor will register a loss of access to ur video hardware and will prompt a save and close


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