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Old 2012-02-09, 16:12   #461
Rudd
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Default Re: [Map] Karez Offensive (4km) [WIP]

have you packed the correct lowdetailtexture into the map?


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Old 2012-02-09, 21:30   #462
Wicca
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Default Re: [Map] Karez Offensive (4km) [WIP]

Got some help from vapoman this morning. But I will try the bf2 cleaner also. Good idea. Rudd I did pack the right files. I think it might be the cache as suggested. Thank you for all your help.


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Old 2012-02-10, 01:32   #463
VapoMan
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Default Re: [Map] Karez Offensive (4km) [WIP]

lol, it was mostly watching a livestream of you eating breakfast


One thing we didn't try was re-generating the low detail maps. I would suggest doing that, and also resave all the terrain and textures so that the changes actually get saved.

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Old 2012-02-10, 02:55   #464
AFsoccer
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Default Re: [Map] Karez Offensive (4km) [WIP]

Check your terrain textures "LowDetailType" in the tweaker bar. If any of them are set to 0 then it could cause the grittiness to go away. They should all be 1 except the steep terrain, which should be 2 (with a PlaneMap of 1). Maybe these got messed up during a save?

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Old 2012-02-11, 14:35   #465
Amok@ndy
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Default Re: [Map] Karez Offensive (4km) [WIP]

i had this error before i think i solved it with deleting all lowdetailmaps files tx_x*.dds and then regenerating them in the editor

i`d bet that this is causing the error


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Old 2012-02-11, 18:45   #466
Wakain
Default Re: [Map] Karez Offensive (4km) [WIP]

it looks a bit like m2tw right now
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Old 2012-02-11, 19:59   #467
Wicca
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Default Re: [Map] Karez Offensive (4km) [WIP]

grrrr... tried both of the above. I think something has gone wrong with the save.


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Old 2012-02-12, 12:06   #468
Amok@ndy
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Default Re: [Map] Karez Offensive (4km) [WIP]

so its working now ?


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Old 2012-02-12, 12:23   #469
Wicca
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Default Re: [Map] Karez Offensive (4km) [WIP]

Nope. I will try using an older version.


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Old 2012-02-12, 16:26   #470
Amok@ndy
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Default Re: [Map] Karez Offensive (4km) [WIP]

so you deleted all lowdetailmaps in /the_karez_offensive/lowdetailmaps/ and in /the_karez_offensive/editor/lowdetailmaps/ and regenerated them in the editor and then recompiled the terrain ?


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4km, afghanistan, karez, map, northern, offensive, wip

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