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Old 2020-04-03, 20:46   #41
[R-DEV]Suchar
PR:BF2 QA Lead
PR Server License Administrator

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Default Re: [Faction Concept] JSDF

factions_server.zip/faction_init.con

https://www.realitymod.com/forum/uploads/signatures/sigpic98978_4.gif
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Old 2020-04-16, 09:09   #42
[R-DEV]​Hans_Strudel
PR:BF2 Developer

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Default Re: [Faction Concept] JSDF

I have made kits (just 3D model with LODs texture) and now wonder how to export them? And is 21 (22 in future because i don't have type 01 LMAT model for AT kit yet) geoms are okay? Is there somekind of tutorial for this?
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Old 2020-04-16, 10:25   #43
Outlawz7
Retired PR Developer

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Default Re: [Faction Concept] JSDF

http://www.bfeditor.org/forums/index...n-56k-warning/

https://classic-battlefield-modding....dMesh_-_Part_2

Export with correct hierarchy and bones AFAIK.

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Old 2020-04-16, 12:31   #44
[R-DEV]​Hans_Strudel
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Default Re: [Faction Concept] JSDF

Quote:
Originally Posted by Outlawz7 View Post
Is there any order i should follow placing kits into geoms? For example should i place pilot kit into specific geom and so on?
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Old 2020-04-16, 12:43   #45
Outlawz7
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Default Re: [Faction Concept] JSDF

vBF2 kit geoms are all in same order but PR doesn't follow that convention.

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Old 2020-04-20, 09:15   #46
[R-DEV]​Hans_Strudel
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Default Re: [Faction Concept] JSDF

So i finished skinning (at least i hope i did it right), but export attempts fail with the same error over and over -


Any idea what did i make wrong and how avoid this error?
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Old 2020-04-24, 09:31   #47
SoloWing
Default Re: [Faction Concept] JSDF

Wow, this project still alive? Let me help you by providing some useful images about the equipment of JSDF.


https://imgur.com/a/NXZZmPB
https://imgur.com/a/kSuz26X
Official Red-dot sight for Type 89 rifle


https://imgur.com/a/HRQtbTK
Magnified scope and Red-dot sight for Type 89 rifle and M249 machine gun


https://i.imgur.com/WjeyAS2.jpg
https://i.imgur.com/wradqu7.jpg
Type 06 rifle grenade


https://imgur.com/a/lQs7xYr
60mm one-manned mortar


https://i.imgur.com/BixXwZo.jpg
https://i.imgur.com/imqIucz.jpg
Light Armored Vehicle, can carry 4 personal, armed with M2B or M249.


https://imgur.com/a/v7jpMGj
Type 96 wheeled APC(armed with Type 96 40mm grenade launcher) and high maneuver vehicle


https://imgur.com/a/Zid8JIq
Type 73 APC(can carry 11 personal includes 3 crewmen) and Type 89 IFV(can carry 10 includes 3 crewmen, equipped with 35mm cannon and 2 Type 87 ATM)


https://imgur.com/a/jtgAGl6
or you can use these new APCs which will replace the above from this year on(Common Combat Armored Vehicle and new Type 89 IFV(firing ports removed))


https://imgur.com/a/lMW3MUg
Type 16 MCV(can be equipped with RWS)


https://imgur.com/a/CgSDLPR
Multi-Purpose Mid-range Missile(lock targets with radar or laser)

https://imgur.com/a/wK93QHo
There's also a portable version with separate targeter


https://imgur.com/a/cSSC1ve
Panzerfaust 3 and Type 87 ATM(also there's portable launcher)


https://imgur.com/a/YuBx094
Type 01 LMAT(It would be nice if you could allow it to fire from inside the vehicle)


https://imgur.com/a/L4x0cwH
Type 91 AA


https://i.imgur.com/BEy10TT.jpg
Type 90 MBT training simulator


Recent JGSDF infantry regiment in action
https://www.youtube.com/watch?v=jAu-V8Mxlng
https://www.youtube.com/watch?v=v89kcmskabA


If you want more images of specific equipment, please ask me.
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Last edited by SoloWing; 2020-04-24 at 09:54..
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Old 2020-04-24, 16:37   #48
Rhino
Retired PR Developer
Supporting Member

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Default Re: [Faction Concept] JSDF

Quote:
Originally Posted by Hans_Strudel View Post
Any idea what did i make wrong and how avoid this error?
My first guess would be to uncheck "Debug" in the bottom left of the expot window, you should never have that checked unless your trying to edit the code of the exporter.

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Old 2020-04-26, 11:43   #49
[R-DEV]​Hans_Strudel
PR:BF2 Developer

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Default Re: [Faction Concept] JSDF

Quote:
Originally Posted by SoloWing View Post
Wow, this project still alive? Let me help you by providing some useful images about the equipment of JSDF.


https://imgur.com/a/NXZZmPB
https://imgur.com/a/kSuz26X
Official Red-dot sight for Type 89 rifle
i have modelled MD-33 used in Iraq regiment and as i know it's still in use

Quote:
https://imgur.com/a/HRQtbTK
Magnified scope and Red-dot sight for Type 89 rifle and M249 machine gun
keep in mind that concept includes all equipment used before 2010 year, scope here was first shown on AASAM 2014 (and rifles with this scope installed had weird fire selector with auto and semi-auto modes not on their places)

grenade and sights models are done already you can check them out in Howa Type 89 modelling thread. I would appreciate if you would clarify question about color pattern used on live grenades (as i know for sure blue is training grenade and some black were imitations)

Quote:
https://imgur.com/a/lQs7xYr
60mm one-manned mortar
Not sure this is allowed in PR. I don't even know is it possible and effective to fire rifle grenades with horizon angling in PR.

Quote:
https://i.imgur.com/BixXwZo.jpg
https://i.imgur.com/imqIucz.jpg
Light Armored Vehicle, can carry 4 personal, armed with M2B or M249.
In plans since the beginning ( armed with M2B and with no armament but with a person able to fire from his personal firearms), i think it would carry 4 people + gunner on top hatch.

Quote:
https://imgur.com/a/v7jpMGj
Type 96 wheeled APC(armed with Type 96 40mm grenade launcher) and high maneuver vehicle
Can you please send more photos with type 96 grenade launcher? This thing is pretty rare to see.

Quote:
https://imgur.com/a/Zid8JIq
Type 73 APC(can carry 11 personal includes 3 crewmen) and Type 89 IFV(can carry 10 includes 3 crewmen, equipped with 35mm cannon and 2 Type 87 ATM)
In plans since the beginning (but with 8 men maximum fro both vehicles due to game limitations).

Quote:
https://imgur.com/a/jtgAGl6
or you can use these new APCs which will replace the above from this year on(Common Combat Armored Vehicle and new Type 89 IFV(firing ports removed))
And again, no too modern vehicles.

Quote:
https://imgur.com/a/lMW3MUg
Type 16 MCV(can be equipped with RWS)
i always wondered why people are so hyped about this vehicle. it's too young and it's capabilities are not so awesome as many think.

Quote:
https://imgur.com/a/CgSDLPR
Multi-Purpose Mid-range Missile(lock targets with radar or laser)

https://imgur.com/a/wK93QHo
There's also a portable version with separate targeter
Will Type 93 "Closed Arrow" be a better solution as AAV in PR?

Quote:
https://imgur.com/a/cSSC1ve
Panzerfaust 3 and Type 87 ATM(also there's portable launcher)
PZF 3 is in plans, as for Type 87 ATGM... Will Chu-MAT be more interesting? (and as i think it is shown on the first photo).

Quote:
https://imgur.com/a/YuBx094
Type 01 LMAT(It would be nice if you could allow it to fire from inside the vehicle)


https://imgur.com/a/L4x0cwH
Type 91 AA
LMAT is in plans (and because of it i want to make players able to fire from Komatsu LAV hatch with their personal weapons, not mounted) as well as Type 91, but is there so many differences between Type 91 and FIM-92? Need an investigation.

Quote:
https://i.imgur.com/BEy10TT.jpg
Type 90 MBT training simulator
About heavy assets... it would be awesome to have gunner's sights photos for Type 90 and Type 89 IFV.
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Last edited by Hans_Strudel; 2020-04-27 at 07:51..
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Old 2020-04-26, 11:59   #50
[R-DEV]​Hans_Strudel
PR:BF2 Developer

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Default Re: [Faction Concept] JSDF

Quote:
Originally Posted by Rhino View Post
My first guess would be to uncheck "Debug" in the bottom left of the expot window, you should never have that checked unless your trying to edit the code of the exporter.
AH!!!!
IT WORKS!!

Thank you a lot!
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