2011-12-09, 13:37 | #41 | ||
Join Date: Nov 2009
Posts: 43
Finland
Location: Helsinki
|
re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]
Thank you all for your kind words.
Quote:
Quote:
| ||
Last edited by ukkis; 2011-12-09 at 14:05..
|
2011-12-25, 13:49 | #42 |
Join Date: Feb 2007
Posts: 772
Location: North
|
re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]
The reflectors on the back are removable and would not be there during war time. Minor flaw.
Keep up the awesome work. |
2011-12-28, 16:22 | #43 |
Join Date: Aug 2010
Posts: 1,135
Finland
Location: Winland
|
re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]
Looks good, keep up the good work. This is so much better than the previous version.
|
2012-01-17, 22:51 | #44 |
Join Date: Aug 2009
Posts: 2,271
Finland
|
re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]
|
2012-01-17, 22:59 | #45 |
Join Date: Dec 2006
Posts: 1,346
Norway
Location: Vancouver, BC
|
re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]
Truly excellent, great work Hulabi&Co
|
|
|
2012-01-18, 08:39 | #48 |
Retired PR Developer
|
re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]
final lods look a bit too high poly to me, and the missing faces from the back side in the doorway sort of thing I think will be able to be seen in 1p view.
|
|
|
2012-01-18, 11:17 | #49 |
Join Date: Aug 2009
Posts: 2,271
Finland
|
re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]
Tri counts (with the RWS and its own lods):
lod 0 : 6700 lod 1 : 6300 lod 2 : 1700 lod 3 : 500 wreck lods (with the RWS and its own lods): lod 0 : 6000 lod 1 : 5650 lod 2 : 1560 lod 3 : 429 and the 1p view is 1639 with the RWS and 1200 without it. (interior will come later) Okay, I'll try to cut the tris down a little more on the final lod. What do you mean by 'the faces from the back side in the doorway sort of thing'? |
2012-01-18, 11:34 | #50 | ||
Retired PR Developer
|
re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]
Quote:
Final LOD should be under 100 tris, really as low as you possibly can get it. There should be no RWS, and you just want its very basic shape and 2D wheels and that's really it. Should really be aiming for under 50tris but under 100 tris is passable. Remember the final lod is what is seen for long ranges and can be drawing for over 1km in some cases so it needs to be as very basic as possible when its only a few pixels in the distance. Also your 1p is pretty damn low poly right now. Yes part of the point to having a 1p model is for slight optimization to the driver to not draw what he can't see, but also its other purpose is to beef up the polys on the parts it can see up close so make things rounder and add some more detail here and there where you can is always a good move Quote:
Possibly others too, make sure you test it out. | ||
|
|||
Tags |
amv, fdf, finnish, patria, poxo is ghey, vehicle, wip, wipfdf, xa360 |
|
|