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Old 2011-12-29, 02:39   #41
Broseph
Default Re: More realistic mini-maps?

Quote:
Originally Posted by [R-DEV]Rhino View Post
The biggest problem is the amount of work involved in them, we would need at least one totally dedicated guy to doing them all if not more and since its quite a required skill set, it may mean the difference between delaying a release if the guy wasn't very active and wasn't able to meet the dead lines crating ones for the new maps some way off in the future. the current mini-maps however take much less work, don't require that much PS skill to do and represent what troops use on the ground pretty damn well, although in the perfect world we would have both, like ARMA2 has.
Well if you need someone dedicated to it, I'm up to it, and it isn't so much as hard as it is repetitive, how ever depending on what level of detail it needs to go to, it usually takes 1 to 3 hours to take a top-down photo and matching height map.

How ever the main thing is having a defined map reference key to start off with to keep the maps consistent, and what is wanted and not, because I've proposed this idea before using the Muttra map as a example of what the low end of non-photographic maps would be based on various US army maps I've seen of various Iraq cities



With this thread showing what the high end would be

https://www.realitymod.com/forum/f38...-minimaps.html

How ever both are very doable for me
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Old 2011-12-29, 03:08   #42
splatters
Default Re: More realistic mini-maps?

I'll leave a more elaborate response tomorrow, but I just have to say / ask this now:

Why is it that every map has to be the same? Why can't there be deviation in their styles, maybe to every mapper's own liking?
The current map style is straight out of vanilla Battlefield, how come we have to abide by that like law?

Why is it so important to see every little bit of detail in the map? Don't get me wrong, I have nothing against that (=aerial images as maps) but why should every map be like that?

For example: It isn't very realistic to have colored aerial photographs in a WW2 era map like Project Normandy.. :P
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Old 2011-12-29, 04:22   #43
Broseph
Default Re: More realistic mini-maps?

Well one could argue it's neutral because BluFor and OpFor wouldn't be using the same maps, and if I recall one of the devs in the topographic map thread stated they use the current style because that's what the British military uses, simply a reference grid slapped onto satellite image
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Old 2011-12-29, 07:51   #44
ukkis
Default Re: More realistic mini-maps?

I hope this isn't too offtopic. Whether we ever implement topographical maps or not I think it would be cool to have at least some place names for different areas and points of interests and why not names for the main streets too. Not just for flag areas.

We dont necessary have to invent fictional names for fictional areas or roads. Instead we could use some names invented only for military use for example "Hill 666" or "Route Badger".

This way you dont always need to use precise grid coordinates or just try to mutter something about "The area between those houses and the road." or "You know where that hospital/mansion stylish building is".
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Last edited by ukkis; 2011-12-29 at 07:59..
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Old 2011-12-29, 12:06   #45
Rhino
Retired PR Developer
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Default Re: More realistic mini-maps?

Quote:
Originally Posted by splatters View Post
I'll leave a more elaborate response tomorrow, but I just have to say / ask this now:

Why is it that every map has to be the same? Why can't there be deviation in their styles, maybe to every mapper's own liking?
con?sis?ten?cy (kn-sstn-s)
1.
a. Agreement or logical coherence among things or parts: a rambling argument that lacked any consistency.
b. Correspondence among related aspects; compatibility: questioned the consistency of the administration's actions with its stated policy.
2. Reliability or uniformity of successive results or events: pitched with remarkable consistency throughout the season.
3. Degree of density, firmness, or viscosity: beat the mixture to the consistency of soft butter.
Consistency is a huge part of making many things in this world successful and keeping high standards. I don't expect you to understand how important it is but it is seriously important and its not going to change as long as I, and many other devs are part of PR.


Quote:
Originally Posted by splatters View Post
The current map style is straight out of vanilla Battlefield, how come we have to abide by that like law?
That's technically isn't true. We have drastically improved on the vBF2 minimaps to make them far better quality, although yes they are the same basic concept I will agree but with far more detail and much more realistic. The vBF2 ones are missing many of the statics on the map, just showing a black shadow of where the building was etc.



Not even one of the buildings on that mini-map is showing, not even the massive ones like that huge ramp where its now just a shadow, not to mention the bad roads clipping though the terrain etc... Oh sorry the watertower is showing, although must be an old version since its in the wrong place but if you look at the one ingame, its the same story and across all the Bf2 maps

Ours has every single static showing


Quote:
Originally Posted by splatters View Post
Why is it so important to see every little bit of detail in the map? Don't get me wrong, I have nothing against that (=aerial images as maps)
The more detail the player has the better strategic decisions they can make which is something that's very important in a mod that focuses on realistic tactics. What Broseph has above I would argue doesn't give the player enough knowledge of the map since many of the buildings are just painted into a flat colour, which is yes the case on some maps, but a big reason why troops on the ground use aerial photos since they are up to date and show all the details, other than the terrain's shape.


Quote:
Originally Posted by splatters View Post
For example: It isn't very realistic to have colored aerial photographs in a WW2 era map like Project Normandy.. :P
PN isn't part of PR, its a minimod for PR, yes being headed up by a PR Dev but as of yet not part of PR but yes in the case of an old map, we might have a black & white arterial photo mini-map for them.

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Old 2011-12-29, 12:42   #46
Broseph
Default Re: More realistic mini-maps?

Well there's always this, which on of my friends who was a Abrams driver said he was issued maps made to USGS guide lines during his tour of duty like this one.



Meanwhile there's this map, which is a example of the Soviet's military maps. which appear consistent compared to Soviet General staff maps of Baghdad and Basra produced in 1991
http://www.lib.utexas.edu/maps/middl...basra_1990.jpg

Also these maps aren't fun to play with once you get to urban areas, since using the US model it's just a shade, while the Soviet model is just cluster and sometimes resorts to the same flat color technique
http://www.lib.utexas.edu/maps/unite..._city_nj94.jpg
http://mapas.owje.com/img/Mapa-Topog...iyan-10335.jpg
http://kokshetau.online.kz/maps/map_bor.jpg

Changed oversized images to links, see forum rules. - Spec
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Last edited by [R-MOD]Spec; 2011-12-30 at 00:05..
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Old 2011-12-29, 13:04   #47
Rhino
Retired PR Developer
Supporting Member

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Default Re: More realistic mini-maps?

Indeed, the main difference is that in PR, we have small areas of interest where these maps are mainly for very large areas and troops on the ground working in mainly small areas are given both these large maps (as well as GPS etc that have them on) and aerial photos of the main small areas of intrastate to them.

Since PR we focus on the small areas only, it makes sense to use Aerial Photos

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Old 2011-12-29, 13:17   #48
Broseph
Default Re: More realistic mini-maps?

Well I was going to suggest we'd just do it like the first map I imaged tagged where each buildings is a filled-in outline of the physical building like so



There's also the master USGS topographic map key which provides markers and symbols for just about everything
http://egsc.usgs.gov/isb/pubs/bookle...mapsymbols.pdf
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Old 2011-12-29, 14:32   #49
Rhino
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Default Re: More realistic mini-maps?

Ye if we where going to go down that root that is what we would do but its unlikely to happen for reasons stated before.

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Old 2011-12-29, 14:47   #50
Broseph
Default Re: More realistic mini-maps?

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Originally Posted by [R-DEV]Rhino View Post
Ye if we where going to go down that root that is what we would do but its unlikely to happen for reasons stated before.
Meh, I'm going back to working on that MEC Woodland idea Rudd sparked, currently I'm split between M83 woodland and French Lizard
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