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Modelling & Animations Everything but Static Objects |
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Thread Tools | Display Modes |
2014-06-28, 15:18 | #41 |
Retired PR Developer
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
I tried to make the normal map from the high poly M9A1 following this tutorial, but as soon as I pick one high poly model as reference geometry, it goes like this :
Any idea of what could be the reason of this ? |
2014-06-28, 16:43 | #42 |
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
That looks like your cage? Maybe I'm missing something but the cage is very normal
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2014-06-28, 17:19 | #43 |
Retired PR Developer
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
Ok nvm, the result seems alright. It just takes this weird shape right after I add all the high poly objects so I wondered ...
How do you import a normal map in the Materials for 3ds max 9 ? I know it's pretty useless to do this for PR, but I'd like to test my normal map on the low poly model, just in case. |
2014-06-28, 17:33 | #44 |
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Join Date: Jun 2006
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
Marmoset toolbag works, or you can just get a shader that does normalmaps decently.
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2014-06-28, 17:54 | #45 |
Retired PR Developer
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
I must say I'm a bit stuck here, so I suppose it comes from the following thing, but I have the feeling I'm missing something bigger :
Why do I get this black background ? I'm pretty sure I'm not supposed to have it, am I ? http://i.imgur.com/Zktd90x.jpg |
2014-06-28, 18:53 | #46 |
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
It comes from your bake settings in max, check the background color that's set in your baking properties
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2014-06-28, 19:24 | #47 | |
Retired PR Developer
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
Quote:
But there gotta be something terribly wrong : The cage embraces all the high poly models as it should, I pick them into Reference Geometry, I press Add, and then ... | |
2014-06-28, 19:35 | #48 |
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Join Date: Jun 2006
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
Press "0" to bring up the projection settings.
Edit: And you should be working with an editable poly, not an editable mesh as the base. |
2014-06-28, 21:11 | #49 | |
Retired PR Developer
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
Quote:
I actually import the low poly model to a max file where I already have the high poly model in the scene (that's how I bring the low and high poly models together). I export it in .3DS, maybe I should use something else ? EDIT : NVM, I just discovered I could convert the base to edit poly. Edit 2 : Didn't help still glitchy as f Are you actually using 3ds max 9 ? Because there's no such a thing in my software. | |
Last edited by KaB; 2014-06-28 at 21:45..
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2014-06-29, 04:55 | #50 | |
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Join Date: Jun 2006
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Japan
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Re: [Weapon] M7 Grenade Launcher (+ M9A1 rifle grenade)
Quote:
What you can do, is render to PNG, which will make the background transparent, then fill that with the neutral blue tone that is on most normal maps... although that works too if you just do it with the black background too. | |
Tags |
grenade, launcher, m9a1, rifle, weapon |
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