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2008-10-24, 23:44 | #41 |
Join Date: Mar 2008
Posts: 644
United States of America
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Re: [Vehicle] MTVR [WIP]
Why wood? The current model has it, and you can really put whatever you want on the back :P. In all reality I might change it... you never know :P.
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2008-10-25, 06:47 | #42 |
Join Date: Apr 2007
Posts: 1,029
Sweden
Location: Sweden
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Re: [Vehicle] MTVR [WIP]
is there any possibility of adding a M249 SAW turret?
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2008-10-25, 20:57 | #43 |
Join Date: Mar 2008
Posts: 644
United States of America
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Re: [Vehicle] MTVR [WIP]
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2008-10-26, 01:37 | #44 |
Join Date: Mar 2008
Posts: 644
United States of America
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Re: [Vehicle] MTVR [WIP]
I decrapified the undercarriage a little bit. Will be improved upon greatly later.
(Forgive the absence of good rendering and 3DS Max, it is currently down for me as I use it only to import the finished file, as such it is sort of a "sketchy" rendering) |
2008-10-26, 03:30 | #45 |
PR:BF2 QA Tester
Join Date: Feb 2007
Posts: 1,055
Norway
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Re: [Vehicle] MTVR [WIP]
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2008-11-02, 01:10 | #46 |
Join Date: Mar 2008
Posts: 644
United States of America
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Re: [Vehicle] MTVR [WIP]
ITS (almost) DONE!
Knowing that I will never get this MTVR EXACTLY the way I want it without waiting a year or two, I have decided to finalize my model. It ain't (yes, AINT) perfect, but I believe with a good texture job it will be better than the current USMC truck. Poly count is gonna' be 6000, if that doesn't pose a problem, 5000 seems a hard for me to reach without ditching the awesome tires (as in inspiring awe). I plan to go back later and make this truck amazing, and I might do something a little more interesting than this truck *cough* guntruck variant *cough* :P. But for now, this is it. Any suggestions or changes before I send it out to get textured? Constructive criticism is appreciated, I guess Any Dev input, do you think this has high enough quality to make it in the game? P.S. If the model looks like a complete mess, it probably is :P. I imported it from Autodesk Inventor. I'll try to get someone to clean it up, but what matters is the appearance. Regards, -Tofurkeymeister .3ds and .max Uploaded in a ZIP |
Last edited by Tofurkeymeister; 2008-11-02 at 22:31..
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2008-11-02, 08:41 | #47 |
Retired PR Developer
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Re: [Vehicle] MTVR [WIP]
just opened it in 3dsmax and it seems like you got some serious issues with your model not being assembled properly, it might just be me, but i do not believe that you should be able to pull a vert and look inside a tire. on paper it looks nice but i think it got some issues.
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2008-11-03, 03:23 | #48 |
Retired PR Developer
Join Date: Feb 2007
Posts: 1,085
China
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Re: [Vehicle] MTVR [WIP]
Nice model though I'd add a bit more poly to the wheels. Nothing looks worse than jagged wheels on a vehicle
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2008-11-03, 11:49 | #49 |
Join Date: Apr 2007
Posts: 1,029
Sweden
Location: Sweden
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Re: [Vehicle] MTVR [WIP]
Couldnt agree more PRC
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2008-11-03, 11:55 | #50 |
Join Date: Mar 2008
Posts: 644
United States of America
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Re: [Vehicle] MTVR [WIP]
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Tags |
mtvr, transport, truck, vehicle, wip |
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