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PR:BF2 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
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2023-04-16, 14:46 | #41 | ||
Join Date: Jan 2011
Posts: 95
Afghanistan
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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It's clear from news items and developer comments elsewhere that the intention was the opposite. To do what I said. The fact that you are supposedly able to mitigate or even overcome those effects compared to the old red system despite in your own words ragequitting due to the pre-nerf version is something that I'll not comment on. As I said, good for you, maybe you're more skilled than him. Quote:
He's made like a dozen of posts on various topics, some well argued others not. None of his ideas so far have had any traction, nobody has told him "sure jump on the team and help us work on it" or even been remotely supportive. It's worse for him than the general member but even for the general member there's very little of this, especially as I said in regards to reversing anything. So at this point its time to face reality rather than be frustrated by the lack of validation and progress. It should work the way you say but it doesn't and sometimes maybe it even shouldn't work that way as I've kinda touched upon in various places in my post on why the dev teams method may not be so bad afterall. | ||
Last edited by Stolt_Yugoslav; 2023-04-16 at 15:00..
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2023-04-16, 17:24 | #42 | |
Join Date: Jun 2015
Posts: 317
Poland
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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Perhaps you should also ask DEVs a question of their intentions rather than blindly assuming something? To me, the new effect is just a QoL improvement, which is not supposed to alter the meta. If they wanted to make it so severe, that you'd be unable to fight, they would - it's easier than you think. That would be ruinous to the gameplay though, and it is what it is - a game, so these factors should be balanced. Can't have fun when you're useless as the bleed begins, but can't let you keep fighting on with no penalty. So as long as this balance is kept like in current state, game is fun. | |
2023-04-16, 17:43 | #43 | |
Join Date: Jan 2011
Posts: 95
Afghanistan
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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I actually like the new nerfed effect but for opposite reasons than you, I feel its more limiting than the other old red one but not as much as the pre-nerfed one. You seem to say its the opposite and that it makes it even easier, in that case it would be a design failure. It clearly wasn't worked on, especially considering its pre-nerfed stage, to make it easier or for it to have anything to do with "skill issues". You're either bullshitting yourself and others or you're indeed very apt at dealing with it. More apt than intended. Which is interesting because unlike you I didn't take a break on the pre-nerfed version and yet I find the current one certainly a limitation on my abilities compared to the red one. But you can't make everyone impacted by something in the same way and that's all good and dandy. I dont really care. | |
Last edited by Stolt_Yugoslav; 2023-04-16 at 17:55..
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2023-04-16, 17:47 | #44 | |
Join Date: Jan 2011
Posts: 526
United States of America
Location: Portland, OR
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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2023-04-16, 17:51 | #45 |
Join Date: Jan 2011
Posts: 95
Afghanistan
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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2023-04-16, 18:28 | #46 | |
Join Date: Jun 2015
Posts: 317
Poland
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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What visual indicator? That's new "More apt than intended"? What was intended? Again, how do you know that? | |
2023-04-16, 18:37 | #47 | ||||||
Join Date: Mar 2021
Posts: 350
United States of America
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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You haven't seen ego, until you've seen some washed up starlet and/or pop singer, get mad that you dont recognize her from some one hit wonder long before your time. You have not seen ego, until you've seen some sound cloud rapper get visibly upset, that you don't know who he is. You have not seen ego, until you've been threatened by the bodyguards of some mediocre 'movie star,' because you refuse to let him intimidate you. Quote:
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But, I've been playing this game longer than most modern devs have been working on it. I've been around since almost the beginning. Does my seniority mean that I can lecture you young-ins about the good ol' days of PR? No. I've been with PR through it's ups and downs. I've seen player numbers swell and recede time and time again. Due to every single gameplay and design choice. This current bleeding mechanic is a superbly awful mechanic. Not just in execution and implementation. But the very idea of it is retarded. Quote:
My objection to the current bleeding mechanic, Is not about being a one man army. Far from it. It's a punishment which makes it physically painful to play PR. I'd rather honorably outright lose a fight due the other player being better than me. Than be forced to lose a fight, because the game decides to work against me. Same reason why I fucking hate deviation. And you can kinda work around deviation. But there's nothing you can do with the bleed mechanic. Not even if you have plenty of patches. It's not about binds. That's just an excuse to wave away all valid criticism. Many players use specialized equipment to make their PR experience better suited to them. Are you going to condemn the pilot who uses a joystick? Because not everybody has a joystick and thus it gives the joystick user an unfair advantage? Quote:
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P.S. I tried to quit PR many times before. I've gone cold turkey for years at a time. But something keeps pulling me back. PR has a stronger pull on me than alcohol and drugs do. I cant quite explain it. I usually come back to pr when I'm at a low point in my life. And during the pandemic I've been at my lowest. I believe that PR is a form of mental safety net. It's the 'control' for me, before I do something stupid and/or drastic. I cant quite put it into words. It's like how serial gamblers need to gamble, regardless if they win or lose. Or else they end up either addicted to something worse or committing suicide because they cant scratch that itch. I've known people like that. People who've lost it all and turned to the comfort of scratch off lotto tickets. They spend hundreds of dollars a week. Because if they cant. They die from despair. Gaming both online and off is a form of mental stimulation. That's what all creatures desire mental stimulation. Otherwise depression and existential dread set it. All beings need something to take their mind off their existence. Otherwise they become bored. And, Boredom not Fear, is the mind killer. | ||||||
2023-04-16, 18:39 | #48 | |
Join Date: Jan 2011
Posts: 95
Afghanistan
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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I'm fine with the way things are, so It's not really my hill to die on. Tell me though, how can you be so selfish that when the effect was too much for you, you quit the game. But now that it's not too much for you but too much for someone else, you say to him "Skill issues?" Hmm? I'm not like Frontliner, I dont think you insulted him or anything and I dont care if you did. I'm more like, how can you even think like that? PS: If they do deny it I concede that I'm wrong. And thats okay. Easiest way to resolve this if you care about it so much. Haha, I love your style dude, its just a suggestion though. You can of course keep posting about what you're passionate about as much as you want. Just don't expect much , as you've seen. By the way man, you sound a little like Gary Busey, the actor, now that you talk about Hollywood that post in general reminded me of him. | |
Last edited by Stolt_Yugoslav; 2023-04-16 at 18:55..
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2023-04-16, 19:05 | #49 | ||
Join Date: Jun 2015
Posts: 317
Poland
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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Two, don't call me selfish, because there was a clearly visible outcry, which you can read through here https://www.realitymod.com/forum/sho...d.php?t=151846. After it was updated, complaints ceased, mine included. It's just the dcm who's left "on that hill", though he puts deviation and kit limitations in bullshit and flaws category, so his mindset is apparently different than the rest. What are you talking about? Where have I ever insulted him? What hinted you to that observation? | ||
2023-04-16, 19:19 | #50 | ||
Join Date: Jan 2011
Posts: 95
Afghanistan
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Re: Bleed Effect is Impairing and Detrimental to gameplay
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It's because you're a newb and he's as much or more veteran than anyone who has posted here (either that or you're lying to yourself/this forum or your memory is faulty which is worse). Deviation and kit limitations, especially later in regards to the inabillity to pick up kits for the insurgency that the BLUFOR forces dropped when dying but also in terms of selection on spawn were major contentious issues. The reason why nobody is bitching about them anymore is because people weren't listened to then or it took ages for criticism to go through. So people accepted it or moved on. And they were implemented for the same reasons I'm telling you that this thing was implemented, that is nudging more and more realistic behaviour through both realistic and unrealistic gameplay changes and mechanics. If there's one unifying design vision here it's realistic behaviour, not simulation or mechanics. As I said, no dev will deny this, don't care if they enjoy reading it or not or if you agree with me or not. Also I'm saying that you didn't insult him or if you did that I dont care, learn to read. How hard is this? Quote:
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Last edited by Stolt_Yugoslav; 2023-04-16 at 19:33..
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