2022-01-28, 23:37 | #41 | |
Join Date: Apr 2020
Posts: 344
United States of America
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Re: Recoil has destroyed gunplay
Yeah, the 1911 should have way more recoil.
Although, which battle rifle in the world he is talking about I don't know... Quote:
You don't need to wait the whole 6 for something closer. | |
2022-01-29, 03:43 | #42 | |
PR:BF2 Developer
Join Date: Jan 2013
Posts: 3,087
Australia
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Re: Recoil has destroyed gunplay
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Deviation slows the gameplay. It stops the player going from a sprint to a headshot, it stops firefights being over in an instant, it rewards those that plan ahead. It is a very important ingredient in the PR recipe. | |
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Last edited by camo; 2022-01-29 at 03:49..
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2022-01-29, 05:13 | #43 | |||
Join Date: Mar 2021
Posts: 350
United States of America
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Re: Recoil has destroyed gunplay
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Granted modern day PR's deviation is not as bad as it was in .7. Now that was overt in your face unfair bullshit. I still remember those dark days. So many friends quit. MOA I can understand. But it has to disclosed and there has to be a way to work around the mechanic. I cant recall the last game I played that had proper MOA mechanics that didn't go hard into the milsim side. | |||
2022-01-29, 10:26 | #44 | ||||
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
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Re: Recoil has destroyed gunplay
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The team universally agrees that both for aforementioned restrictions and in the interest of gameplay we'll not do away with having the deviation mechanic being an integral part of it. I have some ideas with regards to CQB, to make the instances during which you legitemately shoot all around your opponent less common, but it's always dependant on randomisation as well as you adhearing to the game's rules, I can only increase the certainty of events happening in your favour when you play correctly. If you're still impatient and can't be arsed to wait a second or two, I can tell you any change I make won't do you any good, that's just how it is. | ||||
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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Last edited by Frontliner; 2022-01-29 at 14:16..
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2022-01-29, 19:07 | #45 |
Join Date: Dec 2017
Posts: 182
United States of America
Location: Texas
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Re: Recoil has destroyed gunplay
I agree, Squad and Hell Let Loose gameplay clips all just look like Battlefield 4 weapons gun play but with lower time to kill. The ability to twitch shoot headshots is just dumb. In those games, it never appears people pick their engagements either or using suppressing fire. If you see an enemy there is no thought, just shoot. PR is about making those decisions on when to fire and when not to fire, as well as using squad tactics like covering fire.
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2022-01-30, 07:35 | #46 | |
Join Date: Dec 2018
Posts: 471
Ireland
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Re: Recoil has destroyed gunplay
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1. stop moving 2. cheek weld 3. breath control 4. shoulder pocket rifle butt for recoil 5. steady body Ill come up with the other 5 later, all related to bio-mechanics that throw aim off. | |
2022-01-30, 12:43 | #47 |
Join Date: Mar 2021
Posts: 350
United States of America
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Re: Recoil has destroyed gunplay
I believe a member of the Reality team told me that it's six seconds and yeah I believe it.
Impatience? No it was an emergency. The enemy was only a few meters away from me. Deviation should not be so bad as to make me miss every last shot. Surprisingly I agree with about PR's spiritual successors. I dont like them either. But it's not for the reasons you listed. Twitch shooters are not my jam either. Games like PS, HLL, Squad etc. All lack the heart and soul of PR. They are so restrictive. It doesn't make sense to me that one part is tactical milsim and the other is cod. PR has overall better gameplay. In spite of it's deviation system. Let me tell you(again) why the deviation system is fucking bullshit. I'm in a game of kozelsk right now. I stop moving, wait for the compass bars to solidify into one. Take my shot on an enemy facing away from me about 50m. Aimed semi auto fire. I miss, miss again, and again. So this guy does a 180 with a ppsh from full standing position and headshots me. Now tell me how and why that is not bullshit? I literally alt tabbed to reply to this post. |
2022-01-30, 14:43 | #48 | ||
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
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Re: Recoil has destroyed gunplay
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However, it wasn't the PPSh that toasted you, it was a Dragunov. The system works as intended. | ||
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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2022-01-30, 16:08 | #49 | ||
Join Date: Mar 2021
Posts: 350
United States of America
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Re: Recoil has destroyed gunplay
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2022-01-30, 17:08 | #50 |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
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Re: Recoil has destroyed gunplay
You're actually going on record saying that a Designated Marksman Rifle managing to headshot you at a distance of 100m is more bullshit gameplay-wise than someone wildly spraying with an SMG?
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VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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