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PR Highlights Highlights of what work the Devs are currently working on |
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2020-05-19, 04:17 | #42 | |
Join Date: Oct 2013
Posts: 146
Canada
Location: Etobicoke (Toronto), Ontario, Canada
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Re: v1.6.1 - Gameplay changes
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Fewer successful revives will surely have negative effects on squad cohesion, and ultimately, this will mean reduced team cohesion. This is currently a significant problem outside of organized tournament play (in everyday Pub play, in other words). As it stands now, we already have a difficult enough time trying to convince players to make use of Medics and not give up, so it seems to stand to reason that this new mechanic making the viability of successful revives drastically lower, will further incentivize these same players to not wait for a revive. Secondly, all these extra ticket losses will result in shorter rounds, meaning that coordination between varying squads might happen less often, as the faster ticket countdowns would discourage squads wasting time waiting for other elements of the team to catch up or organize. We have a lot of new players of late, and the game rounds now seem much shorter and erratic than they used to be as a result of this, and recently it's all too common to look at the stats board during gameplay (TAB key) and see squads with K/D ratios of 5/39 and shit like that... so discouraging, with these new changes I wouldn't even want to look at the K/D ratios anymore, suicide is supposedly a sin. I certainly hope it won't take long for the effects to be noticed and reverted, and if I'm mistaken about the deleterious effects of these changes, then I will be so happy to take back the faulty observations and suppositions I am currently making. And as for that one guy talking about nearly never making use of field dressing, all I can say to that is that I hope he is never a Medic on any squad I am part of, because by his account of his use of the kit, he clearly doesn't understand it. Despite what I believe to be this slight mistake, I still want to take time here to throw out a GREAT BIG THANKS!!! to the DEVs for all the hard work and fantastic results their efforts achieve, from which we all benefit greatly. | |
2020-05-19, 14:35 | #43 |
Join Date: Jul 2011
Posts: 49
Poland
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Re: v1.6.1 - Gameplay changes
I love stamina nerf, it was just silly that soldier who was nearly dead could run no problem after a piece of cloth and epipen. Also limiting mobility of wounded soldier is a good change.
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2020-05-19, 15:00 | #44 | |||||
Join Date: Jul 2011
Posts: 49
Poland
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Re: v1.6.1 - Gameplay changes
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If anything this is good change because it will flatten difference between good and bad players that will now have less struggle to achieve any kills. Quote:
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Top squad are more likely to be 40/10 instead of 39/5. Quote:
To finish I will only say, DEVs pls dont let pressure force you to remove it to quickly, let it be tested. Every nerf is also a buff, the way I see it this will only hit good players and buff bad/new ones, because: 1. Bad players could not achieve hard revives anyway. 2. Good players won't be able to rob enemy bad player of their kills that easily | |||||
Last edited by Damian_; 2020-05-19 at 15:15..
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2020-05-19, 17:03 | #45 | |
Join Date: Mar 2010
Posts: 1,312
United Kingdom
Location: Scotland
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Re: v1.6.1 - Gameplay changes
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This definitely doesn't go far enough though. What we need is a complete auto-aim function. Its not fair when some people have better reflexes than others. But then so much of PR is decision making and good judgement. Obviously its not fair if some people make better decisions than other people. So we'll have to ban humans from playing and only have bots. That way its a completely level playing field. No unfair advantages whatsoever. | |
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2020-05-20, 05:53 | #46 |
Join Date: Mar 2010
Posts: 40
Australia
Location: Sydney
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Re: v1.6.1 - Gameplay changes
Running off after being patch revived always seemed UNREALISTIC to me. As we are playing project REALITY, I support the changes to the medic role, regardless of how some players may react.
Keep up the good work devs, we love you out here. |
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2020-05-20, 08:58 | #47 | |
Join Date: Mar 2016
Posts: 493
Yugoslavia
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Re: v1.6.1 - Gameplay changes
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I stated fact. As guy that played whit all possible kits in this game, I have not experienced many medics using patch+revive and I also did not felt need to use it any time I played. Still, whit my apparently "bad" medic skills, I saved my squadmates many times, got commend by my squad leaders for my work. I can and I will argue that 99/100 medics in this game do not use this mechanic at all and they, including me, do not feel like there medic performance suffers because of that. As large majority of medics do not use this mechanic in game, I do not see how will this impact larger PR gameplay? While we can maybe agree that this mechanic makes big difference between your standard medic and best ones we have, I still do not think this change will brake game as you claim. | |
2020-05-20, 09:00 | #48 | |
Join Date: Jul 2011
Posts: 49
Poland
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Re: v1.6.1 - Gameplay changes
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With this small change PR will be a little bit less arcade and a little bit more tactics. You should like it mister tournament. Also this is a nerf to lone wolfs meaning buff to squads, as now LWs will suffer mobility decrease when wounded. | |
Last edited by Damian_; 2020-05-20 at 09:05..
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2020-05-20, 09:53 | #49 |
Forum Moderator
Join Date: Jul 2012
Posts: 3,001
Europe
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Re: v1.6.1 - Gameplay changes
Let's please stay civil and not continue the debate on who is toxic towards whom.
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2020-05-20, 12:24 | #50 | |||||
Join Date: Apr 2016
Posts: 33
Netherlands
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Re: v1.6.1 - Gameplay changes
At this point there are so many falsehoods being stated that I feel the need to argue against them again.
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“Literarly 99/100 medics do not use this mechanic at all.” Let’s start off with an easy one this is literally false. For starters you are getting the 99/100 number out of your imagination. Secondarily it is anecdotal so I am not even going as far as saying that you are lying.Let me make this observation many people that seem to be in favor of the change reference some anti K/D whore or Lone wolf sentiment arguing this change will hurt them. I think the opposite is true. At best it will keep the K/D whore equal but realistically it will make it easier on them. And obviously this increases the odds towards the favor of lone wolfing and anti-teamwork behavior. The same people often add the statement this will aid new/bad players. While I think it actively hurts New and “bad” players. The only exception might be “bad” medics since they weren’t using this technique they will have it easier now but only if compared to medics that did use it. Quote:
“Also this is a nerf to lone wolfs meaning buff to squads, as now LWs will suffer mobility decrease when wounded.” Quote:
“Good players won't be able to rob enemy bad player of their kills that easily”Than we have the Poor positioning argument almost from some kind of elitist view on the situation. Quote:
I think everyone on occasion dies in a shit position it can’t always be helped. But yes I do agree some have a tendency to do this more than others. The people using this argument seem to think by making it harder these people will be punished enough to start playing better(“less players who would rather beg a medic to save them from their own poor positioning choices”) They are already getting punished because often times the people described here aren’t revivable at all with or without patch revive and some Medic/SL will just tell them to give up since it isn’t worth the risk. And yet they are still doing it by punishing them more they will most likely keep playing the same way and end with even more deaths. It is just punishing the medics since if you think they will stop calling for a medic than you haven’t played PR long enough yet.The Realism argument: While yes PR stands for Project Reality let’s be honest here it isn’t reality and I am not even talking about the fact it is a game. In my eyes on the Realism/Arcade meter: Arma --- Project reality --- Squad(among others) PR sits at a happy position in between the two for me.Misconception about what a patch revive is in this context A misconception that got thrown around as well a few times seemed to be that Patch revive are great or even exclusive to mobile squads. While in reality they work just as well if not better for a holding squad. Quickly reviving a guy on the frontline to than retreat with your patient behind it is more or less the classic Patch revive. This is harder to do with a quickly moving frontline since the security behind the line is way less guaranteed in that case. | |||||